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Old 10-10-2011, 12:59 PM   #9
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: [MA] Defensive Attack & Dodge

Quote:
Originally Posted by Toadkiller_Dog View Post
No, it doesn't.

Reality checking and discussion came down firmly on the idea that you really couldn't dodge more actively just because you attacked a bit more lightly. Plus, game balance wise, Dodge is pretty powerful, so it was a very big bonus to justify, and it didn't seem like "fade away jabs" or what have you really earned enough to explain a +1 to anything except Parry or Block.
Ludo, if it helps, while Committed Attack is definitely a milder version of All-Out Attack, don't think of Defensive Attack as a more aggressive version of All-Out Defense, but rather a less-aggressive version of Attack.

It seems (and may be) a semantic difference, but the increase in some defenses that Attack allows might be easier to rationalize than the increase to all defenses that AoD gives.

Plus, of course, what Peter said: it was not found to pass a reality check. There was no small amount of "we went to the dojang last Tuesday and tried out some of the concepts in the MA draft . . . here's my input" in the playtest, is my recollection. I certainly worked on some of the grappling stuff with my comrades and my wife (who trained with me).
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