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Originally Posted by Godogma
For example; is the Skeleton Key Fob supposed to be -2 to Lockpicking rolls or does it provide a bonus? (Neither I or the GM is familiar with how this should work) but one would think a Skeleton Key should be superior to regular lockpicks from DF for example?
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No, that's intentional. It's better than improvised equipment but not as good as a real set of lockpicks. It's a historical toy, not a quality theiving tool.
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With the Universal toolkit, what is a reasonable way to make upgrade the kit to provide bonuses using CF for example and what would you consider the logical progression (in weight/cost/bonuses or penalties)?
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Just use the statistics for a regular tool-kit appropriate to the job. Again, "Universal" is basically a bit of advertising, this is just a light weight Mechanic mini-toolkit.
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And for my final question; can anyone estimate me a price for the Martian Red Reaver neurotoxin mentioned under the Peroxide Pistol? It deals 2d damage if it penetrates the target's DR.
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How rare do you want it to be? The kind of setting it's native to the answer is it can't be found for sale anywhere, being a product of some rare Martian animal extracted by the Terran-hating Science Cultists or the by alchemists of the degenerate descendents of some ancient city who now squat in its ruins and make a living as Sand Pirates.