Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Traveller

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-09-2011, 01:23 AM   #11
Johnny1A.2
 
Join Date: Feb 2007
Default Re: Terraforming in the OTU

Quote:
Originally Posted by Malenfant View Post
But there aren't "any number of reasons" for that. It's completely idiotic to waste trillions of credits and spend years and years to terraform a borderline world when a perfectly (or at least "much more") habitable one is within easy reach in the next system.

The standard assumption in the OTU seems to be that people (and/or Ancients) are phenomenally stupid and irrational.
'Rational' is a relative thing. An action is rational or irrational depending on the underlying motive, and motives can be nearly infinitely various. Just for a single real-world example, imagine a (technologically) primitive tribesman from a Bronze Age tribe, contemplating Mount Rushmore.

In one sense it's fully familiar, a monument to the tribal king might be completely part of his frame of reference. But the scale of it! It's totally irrational, it would require the effort of the entire tribe to the exclusion of all else for years on end if it could be done at all (which it could not, at is tech level). No sane tribe would carve a mountain into such a thing, when there are so many easier, cheaper ways to make a monument.

Motives don't have to make sense to anyone else, esp. once resources reach a certain level.
Johnny1A.2 is offline   Reply With Quote
 

Tags
staying on topic, terraforming


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:55 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.