Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Play By Post

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-07-2011, 08:19 PM   #7
zoncxs
 
zoncxs's Avatar
 
Join Date: Oct 2010
Location: earth....I think.
Default Re: [OOC] A Stranger Land

Quote:
Originally Posted by Ulthar88 View Post
To zoncxs:
hm... martial arts are good, but something a tad more subtle perhaps. Magic weapons popping out of your hands probably violates the not-too-cinematic guidelines :)
for reference:Gajeel from fairy tail

that's who I was thinking about for use with imbuements. though not as strong. :D (though now I am thinking not so much in this world).


Quote:
Originally Posted by Ulthar88 View Post
I do allow martial artists with chi power techniques -- stuff like iron fist, quivering palm, etc., and maybe even some of the subtler supernatural abilities (the sort of thing that doesn't frighten the livestock & gentry).
true, but I am not on for subtle (>.o) I do know what you mean....hmmm maybe not iron magic then?


Quote:
Originally Posted by Ulthar88 View Post
You could also pursue tai-chi wizardry stuff, but keep it to things that wouldn't require elaborate special fx. If your abilities focus on imbuements/advantages, we can negotiate on the "100-points for skills" guideline. Alternately, I can allow the movie-kung-fu skills without the TbaM prerequisite.
I like both ideas, its hard to raise ST so he can do damage and carry things like I want him to (He is strong ^,^). and allowing the not needing TbaM helps. with the link above you should have a better picture of what I am talking about with imbuements. basically all the "powers/spells" he knows are just combination imbuements:

Telescoping reinforced cutting strike: Iron blade

Telescoping reinforced impaling strike: Iron Spear/spike

Telescoping reinforced forceful blow: Iron Hammer

Reinforced Weapon: Iron skin

thats the only 4 Imbuements he would know (maybe plus penetrating strike to get pass DR better)

so those plus imbue advantage makes a minimum of 44pts (40 for imbue 4 for the 4 skills)



Quote:
Originally Posted by Ulthar88 View Post
And a clarification for all -- the 100-point skill requirement comes from my own experience at creating characters that I think would work (in my games :P ). I have always favored skill-based systems and trained skills count for more with me than innate traits. You know, default-level swimming rolls are just tragic...

For further suggestions...
http://forums.sjgames.com/showpost.p...8&postcount=21
and I now put at least 1 point in all of those.
zoncxs is offline   Reply With Quote
 

Tags
a stranger land

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:42 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.