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Join Date: May 2011
Location: high desert plains
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The Stranger Land game has come to an end. But I hope to reboot it in the future in a new thread and with a new name. Many thanks to all who played.
The player roster so far -- currently not seeking players, but ya never know, ya know? Lamech as Martel Skullcrusher as Rorik momothefiddler as Astrid Poonbahbah as Lom Footwo chronus as Kiernan Wynter inactive: jmurrell as John Kenner Hemlock -- in reserve due to technical difficulties zoncxs as Gale -- left at a tavern somewhere Dragyn as Siri -- left at the guild doing something mysterious Stix4armz as Artemis Gemini as Marcus A Stranger Land - - a semi-realistic (as in not-too-cinematic) swords & sorcery GURPS4 game wherein the adventure is to figure out the new universe you find yourselves in and, possibly, return home. Here's the setup: your characters are an intrepid band of veteran adventurers doing the hero thing on a world of swords & sorcery (Banestorm if you wish, or perhaps just Generic Fantasy World #47/d). You have set out today to knock heads with yet another batch of baddies and take their stuff. But suddenly, an utterly preposterous plot contrivance hurtles you through time and space onto an exactly similar yet completely different world of swords & sorcery. You will have to come to grips with not only different beasts, but different cultures, moralities, and even magicks as well (hint: social skills are unlikely to be wasted). A note on how I run a game -- The events and features of this world are not there just for your benefit; I try to run living worlds in which NPCs live their lives and pursue their ambitions regardless of what the PCs may be doing. I do not do scenarios, I do not write plots; that is your job. I will railroad you into position on the new world, but after that, you're on your own. There is a way home to be found; it is not terribly secret, but neither is it common knowledge -- there will be no bread crumb trail to follow. I don't want to give too many spoilers, but I do want to be fair enough so you have the information you need to make a character. First, this new world may be full of magic & mystery, but it is what some may call low-magic, or perhaps a low implementation of magic – magic is known to few and cannot substitute for technology. In short, any spell or object that even suggests words like "enchantment" or "permanent spell" or even "magic item" will not survive transition to the new reality. Secondly, this new world is a part of a multiverse, but it is not the IW setting. My worlds share a multiverse that is based on literary inspirations that predate IW, and operates under different rules. Your characters may start out with some knowledge of a multiverse, but it will not aid them in finding a way to navigate this one. Last edited by Ulthar88; 11-16-2014 at 09:37 AM. |
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