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#21 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Makes sense.
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#22 |
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Join Date: Sep 2004
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Its not bad at first sight but it does cause some oddities and does in some ways penalize strength or high basic lift scores. A lower strength character reaches higher levels of encumbrance faster with the same load than a stronger character and would be rewarded bonus damage for his encumbrance under this system. While the strong character gets no bonus for the same gear weight or even potentially heavier gear loads because he is strong enough for it not to increase his encumbrance level.
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#23 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Total weight?
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#24 | |
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Join Date: Jan 2006
Location: Central Europe
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Quote:
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#25 |
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Join Date: Feb 2005
Location: in your pocket, stealing all your change
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With 1d+2 cut, breaking DR 5 is going to be a challenge. Tactics are going to have to either concentrate on increasing damage or decrease effective DR.
All-out-Attacks are out, it would be suicide. An Advanced Attack, from MA would be an option. Spending FP to increase damage (extra effort) is an optional rule, but very popular and from Basic. Evaluating might be an option, if you want to hit sensitive hit locations without lowering your critical hits chance, but its probably better to just attack every turn. Getting by armor will be tricky, specially using just the rules in Basic. Both MA and Low-Tech offer more detailed rules about chinks, gaps, joints and more realistc coverage of armor. You could even cut the armor straps to expose his bits, or impede his movements. With Basic, you'll have to hope for a critical hit. A heavier blunt weapon could inflict blunt trauma, and a pointy weapon would be even better. Last, but not least... incapacitate your opponent. Hits to the head might knock him out, droping him, disarming him, are all alternatives. He's also heavily encumbered, so you have mobility on your side, and time. You can setup all sorts of things, chose where in the battlefield you're fighting, and try dirty tricks that require a few turns. And, if all else fails, you can run... which is probably the wise thing to do when a lightly armored man faces a knight fully clad in iron wielding a greatsword. If you're fast enough you can go get a propper weapon and come back :-D Last edited by Gudiomen; 10-02-2011 at 09:06 PM. |
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#26 |
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On Notice
Join Date: Apr 2007
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About the only thing that looks feasable to me is to try and knock the big guy off his feet with a shield bash or some other such thing.
Get him down on the ground and you have a better chance of disarming him, finding a chink, etc. Other than that...run away and find a heavy crossbow, or something.
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If you think an Apache can't tell right from wrong....wrong him, and see what happens. |
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#27 |
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Join Date: Mar 2008
Location: Dallas, TX
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That would then have to be back-calculated into HP for purposes of the slam equation, I suppose.
Hmm. Punching the numbers into a spreadsheet, it appears that, say, going from 150 to 250 pounds wouldn't make any difference at all, so if you want shields and encumbrance to make a difference, that's not the place to do it. |
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#28 |
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Join Date: Jun 2010
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something else to keep in mind the heavy armor guy has limited vision. strike the head to get him to blink and disappear into his blind spot. then stab him in the back of the thigh. you can't really armor there. or blind side him and knock him on his a** stand on his arm and stab him in the chest. Great sword fighters cannot armor their upper chest much. You need to be able to cross your arms.
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#29 | |
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Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Quote:
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#30 |
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Join Date: Jan 2011
Location: Chelyabinsk, Russia
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When you pin that guy, you can disarm him and hit with his own sword =)
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