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#6 |
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Join Date: Oct 2009
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Just some simple statistics:
Walter doing normal attacks/defenses all the time vs. Thomas doing normal attacks/defenses to the neck (DR5) all the time, until someone becomes unconscious (or dead). Thomas wins only 23% of the time according to my simple simulator ... But that's a lot better for Thomas than trying to hit the torso normally, because then he wins like 0.02% of the time ... (Since he can't do damage, that's somewhat obvious.) Mind you, no Extra Effort or other options. I guess extra options would mostly favor Thomas, as Walter doesn't really benefit from more damage or crippling ... Though he can increase his hit chance with a -1 deceptive attack against Thomas way too high defenses. Oh, an regarding Telegraphic Attack: It says something explicitly about not increasing the chance of critical hits. Not sure though how this applies when it balances out a (hit location) modifier. Ts |
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| armor, combat |
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