Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-24-2011, 06:36 PM   #1
isf
 
isf's Avatar
 
Join Date: Aug 2004
Location: Jacksonville, AR
Default Spaceships Building Troy [spoilers]

In John Ringo's Troy Rising series (non-canon prequel to Schlock Mercenary), they have some rather large spaceships but I'm unsure of how to build them.

The basic hull is a 9 km sphere of nickel-iron with an open interior of 6 km and walls on 1.5 km. As the series progress, crew quarters, engines and the like are added. The main weapon is an huge array of mirrors that focus increasing amounts of sunlight through an aiming device inside Troy (the beam goes to 1.5 petawatts IIRC). The Troy masses about 2.2 trillion tons Based on the mass of the ship, it should be SM +27 with most of the mass as iron? armor.

How do I represent the 6 km sphere of mostly empty space inside; it has some equipment inside, but is mostly used to park ships.

With as SM of +27, even one habitat gives 20 billion cabins according to Eric Smith's Spaceship spreadsheet. I assume that I'd need to subdivide one habitat module into multiple types of smaller modules (habitats, weapons, power plants, etc..)
__________________
Travis Foster
isf is offline   Reply With Quote
 

Tags
john ringo, spaceships, troy

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:06 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.