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Old 09-09-2011, 03:59 PM   #261
ericbsmith
 
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Default Re: GURPS Spaceships Design Spreadsheet

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Originally Posted by jmurrell View Post
Is the option to replace a system with three sytems of the next smallest SM exist? If it does, how do I access it?
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Originally Posted by vierasmarius View Post
Sadly, at this time that isn't an option. I look forward to when Eric figures out a fix for that, along with reconfigurable systems.
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That makes (at least) two of us.
Three of us. Unfortunately, I kind of ran out of steam on the Version 2.0 of the sheet that I started, and just haven't gotten back to it. I haven't given up on it yet, and at some point I'll get back into it and get it finished.
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Old 09-16-2011, 07:36 PM   #262
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Default Re: GURPS Spaceships Design Spreadsheet

The fuel tank output for hydrocarbon fuel at TL8 shows as ammonia. I don't know if that qualifies as a bug to you or not.

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Old 09-17-2011, 04:55 AM   #263
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Default Re: GURPS Spaceships Design Spreadsheet

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Originally Posted by Ghostdancer View Post
The fuel tank output for hydrocarbon fuel at TL8 shows as ammonia. I don't know if that qualifies as a bug to you or not.
It's a bug, but a pretty minor one since it only affects the label of the fuel tank and not anything actually dealing with the tank (such as calculated fuel run time for hydrocarbon engines).
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Old 09-22-2011, 01:10 AM   #264
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Default Re: GURPS Spaceships Design Spreadsheet

Version 1.36a
-Incorporated Rev. Pee Kitty's rules for using GURPS Spaceships with GURPS Traveller
-Fixed label display bug with Hydrocarbon Fuel Tank
-Fixed label display bug with Mixed Peripheral Weapon Battery Mounts
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Old 09-24-2011, 12:03 PM   #265
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Default Re: GURPS Spaceships Design Spreadsheet

In order to use the spreadsheet to design buildings (as per Pyramid 3-34), I'd like to see the following options added:
  1. A switch for "Vertical Design" that would change the hull section labels from "Front", "Center" and "Rear" to "Upper", "Middle" and "Lower" respectively.
  2. When the above switch is on, a new "Basement" option for the "Lower Hull" systems to add $1000/system ton to the cost.

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Old 09-24-2011, 01:35 PM   #266
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Default Re: GURPS Spaceships Design Spreadsheet

Version 1.37b
-Added option for 'Orientation Design Options' (Vertical, Horizontal, Building, Building w/Basement)
-Moved the 'Campaign Options' checkboxes down and to the right (I was running out of room, had to put them somewhere)
-Corrected bug with Campaign Stardrive '(Reactionless)' option
-Added Structural Reinforcement system (each system doubles dHP)
-Corrected some SM issues with the Armor/Volume rules
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Old 10-01-2011, 01:46 AM   #267
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Default Re: GURPS Spaceships Design Spreadsheet

Hi fellas,

Thanks again to Eric! He's the reason gurps spaceships is good.

But I wanted to ask. I never did figure out a way to add modules to the system. It seems every time I build a ship I end up needing at least one module not existing anywhere. How is this done exactly?

Cheers!
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Old 10-01-2011, 01:54 AM   #268
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Default Re: GURPS Spaceships Design Spreadsheet

In the current version of the sheet there isn't a way to add custom modules. I had played around with the idea, but it never came to fruition. Likely, if I ever get back to the v2.0 of the sheet I'll add the capability to create custom modules.
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Old 10-02-2011, 09:29 PM   #269
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Default Re: GURPS Spaceships Design Spreadsheet

Hi,
I'm using ver' 1.37b and in the area for design switches, features & notes it only says err:511 no matter what design settings I use. I assume it's a bug.
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Old 10-03-2011, 03:24 AM   #270
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Default Re: GURPS Spaceships Design Spreadsheet

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Originally Posted by davester65 View Post
Hi,
I'm using ver' 1.37b and in the area for design switches, features & notes it only says err:511 no matter what design settings I use. I assume it's a bug.
I'm not seeing this at all, so aside from the possibility of this being a regional setting issue I can't even guess why this would be happening without a lot more specifics.

Unfortunately I'm going to be out of town for a couple days, so I won't get back to this for a while.
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