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#261 | ||
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Quote:
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#262 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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The fuel tank output for hydrocarbon fuel at TL8 shows as ammonia. I don't know if that qualifies as a bug to you or not.
Ghostdancer
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My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
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#263 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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It's a bug, but a pretty minor one since it only affects the label of the fuel tank and not anything actually dealing with the tank (such as calculated fuel run time for hydrocarbon engines).
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#264 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Version 1.36a
-Incorporated Rev. Pee Kitty's rules for using GURPS Spaceships with GURPS Traveller -Fixed label display bug with Hydrocarbon Fuel Tank -Fixed label display bug with Mixed Peripheral Weapon Battery Mounts
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 10-25-2011 at 02:17 PM. |
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#265 |
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Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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In order to use the spreadsheet to design buildings (as per Pyramid 3-34), I'd like to see the following options added:
Dalton "the secret headquarters architect" Spence |
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#266 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Version 1.37b
-Added option for 'Orientation Design Options' (Vertical, Horizontal, Building, Building w/Basement) -Moved the 'Campaign Options' checkboxes down and to the right (I was running out of room, had to put them somewhere) -Corrected bug with Campaign Stardrive '(Reactionless)' option -Added Structural Reinforcement system (each system doubles dHP) -Corrected some SM issues with the Armor/Volume rules
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 10-25-2011 at 02:17 PM. |
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#267 |
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Join Date: Oct 2004
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Hi fellas,
Thanks again to Eric! He's the reason gurps spaceships is good. But I wanted to ask. I never did figure out a way to add modules to the system. It seems every time I build a ship I end up needing at least one module not existing anywhere. How is this done exactly? Cheers! |
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#268 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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In the current version of the sheet there isn't a way to add custom modules. I had played around with the idea, but it never came to fruition. Likely, if I ever get back to the v2.0 of the sheet I'll add the capability to create custom modules.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#269 |
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Join Date: May 2009
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Hi,
I'm using ver' 1.37b and in the area for design switches, features & notes it only says err:511 no matter what design settings I use. I assume it's a bug. |
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#270 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Quote:
Unfortunately I'm going to be out of town for a couple days, so I won't get back to this for a while.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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| Tags |
| design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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