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#11 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Rev, convince the higher ups and release this as MH5 already ;)
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#12 |
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Join Date: Feb 2009
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RPK's system is much more lenient, as it doesn't make the higher value items quite as impossible, even though it does make lower end items tricksier
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#13 |
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Join Date: Feb 2009
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Can you cast a spell to give you a bonus to Mechanic (item in question) or is that also precluded under 'can't use magic to get better at magic'?
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#14 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Quote:
$10 = 0 $30 = -1 $100 = -2 $300 = -3 $1,000 = -4 $3,000 = -5 $10,000 = -6 Though that feels too lenient to me. I prefer my first progression. Good question. I'd say that the craft roll is not part of the magic spell -- it's just a way for the GM to see how well you were picturing the item's details in your head. So you could give yourself a Mechanic or Engineer bonus, yes. That might even be a nice way to balance out the power of a specific "Create" spell for an expensive item -- add in the spell effect and bestowed bonus to cancel out the huge penalty for imagining it properly.
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#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#15 | |
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Join Date: May 2008
Location: CA
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Quote:
MOD / ITEM COST ("Up to...") -0 $50 -1 $100 -2 $200 -3 $500 -4 $1,000 -5 $2,000 -6 $5,000 etc |
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| monster hunters, ritual path magic |
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