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Old 09-13-2011, 04:03 PM   #10
starslayer
 
Join Date: Dec 2006
Default Re: [MH] RPM Creating Things

Quote:
Originally Posted by Rev. Pee Kitty View Post
That isn't viable. PCs can't create grimoires anyway, not to mention it's stated several times that you can't use magic to get better at magic. You can't cast a spell to give yourself Magery, a ritual that gives you extra FP has the build-in limiter that said FP aren't sacrificable for magical energy, and so on. Grimoires are no exception.
Ok, poor example- but I think the idea still stands. Complexity of gadget == greater difficulty in creating it with RPM; Even if a dollar store stopwatch only costs $1 it should be harder to create then a dollar store flashlight.

Quote:
Originally Posted by Rev. Pee Kitty View Post
Sure, that's fair. I would let a caster/gadgeteer waive the need for a roll to determine quality, especially since you're not inventing something, just making it. If you are inventing something new, make a "Some Assembly Required" roll (MH2, p. 24) instead of a craft roll.

For everyone else, a craft roll is necessary. It's fairest and most balanced to tie the result in to the dollar value of what's being created (much like Gadgeteer does). Off the top of my head, I'd probably do something like:

MOD / ITEM COST ("Up to...")
0 $10
-1 $20
-2 $50
-3 $100
-4 $200
-5 $500
-6 $1,000
etc.
Wow- you were MUCH harsher then I was for the sliding scale of cost/penalty.
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