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#11 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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#12 |
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Join Date: Sep 2004
Location: Canada
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I always thought humanoids were an integral part of random encounter tables myself. They cause the most trouble usually :)
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#13 | |
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Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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#14 | ||
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Join Date: Feb 2007
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GURPS has monsters, but they are scattered. Listings by type and terrain would also be useful. I would like to see a random-encounter system with dials on it, one that can be customized and can easily have new monsters added to it. As long as we aren't looking for a final product that requires no GM input, such a random-encounter system should not be too hard to put together (I say, without having tried to do it). Quote:
I love Treasure Tables, but a greater use of sub-tables would make it easier to customize.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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#15 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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It helps no one right now, but Mirror of the Fire Demon will have a wandering monster table. It's keyed to the context of the adventure, though, so I'm not sure how generally useful it will be.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#16 |
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Join Date: Sep 2004
Location: Canada
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It's tailored to a distinct environment, but it's one of the classical adventuring environments, so it makes a good example and general purpose thingy for that terrain type. The additional... political complication dovetails fairly nicely with Standard Fantasyland RPG tropes IMO. :)
Are the tables still split up like they were in the first revision, or have they been merged? If they're still split up, then GMs can just toss the third "political" table or not (according to tastes and specifics of their game setting) and play around with the other two. Or create a new "uber table" - "roll 3d6, on a 3-10 roll on table 1, on an 11-15, roll on table 2, on a 16+, roll on table 3" sort of thing, adjusting weights to taste. She says, attempting to avoid using any specific references while discussing the concept in public.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#17 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Still separate tables. However, the process of selecting encounters has been significantly streamlined. Rather than "roll for this, roll for that, then roll for the other," it's "roll on the table which will give you some combination of this, that, and/or the other."
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#18 |
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Join Date: May 2007
Location: Verona, Italy
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Not only that.
Creatures from different books follow markedly different approaches. Remember that the stat-block format that is currently in use was introduced with DF2: Banestorm monsters lack Damage, attack skill level, DR and all those neat little things! Moreover, a starting DF knight could easily thrash the Chimera (which is considered to be the unique, almost invincible mythical god-spawn) from gurps Fantasy (yes, I DO have a grudge with that book).
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My Vanity Vent... |
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#19 | |
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Join Date: Jul 2007
Location: Ann Arbor, MI
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What is currently missing that is preventing you from creating encounter tables? There is no shortage of monsters, and I am not aware of a shortage of text editors. Possibly vi has been embargoed where you live?
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Online Campaign Planning |
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#20 |
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Join Date: Oct 2008
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My outside random encounter thingy is at http://www.seikkailu.cerea2.com/encount.html
Cannot paste the actual tables as they are 50k+ characters, but you can see them in there. |
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| Tags |
| dungeon fantasy, random encounters |
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