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Old 09-12-2011, 11:02 AM   #28
Kromm
GURPS Line Editor
 
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: One social trait, multiple society?

In general, everybody pays for the social traits that apply at home. How well these translate elsewhere is beyond character control and well into the realm of international relations. Are the relevant marquises, wardens, and/or generals behaving, or are they harrassing the other guys? Have your country's emissaries and diplomats secured treaty recognition of your titles? Are the borders permeable enough that citizens of the two lands are aware of each other's standards of regard and respect . . . and of derision? Such matters fall into the realm of changing fortunes, and aren't easily priced. Even day to day, you may find your social clout changing when you're away from home.

I only adjust price when a particular land is so distant and obscure, or hated, that its titles and honors are genuinely useless outside its borders. In cases like that, I go with Courtesy Title for 20% of the actual cost of the advantage (see Power-Ups 2, p. 18) if the title is acknowledged as non-fictional, even if it isn't terribly respected . . . 0 points if the campaign will never return to where the title matters . . . or call it a 0-point feature if the honor might justify real social clout if the campaign ever returns home, but is kidnapping- or abuse-bait right now. In all other cases, I assume polite (not the same as "good") relations, and charge full price.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
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