Quote:
Originally Posted by Kage2020
Completely incidentally, my own approach to this in the absence of Social Engineering was merely to apply the modifiers for "group size" (etc.) from Characters' treatment of things like Reputation.
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Not only does
Social Engineering acknowledge this approach, it has full rules and guidelines for it. However, while you
can use this to handle traits from two different societies, it was really intended more to represent traits that apply within sub-societies or have minor catches (e.g., I have Social Regard 2 among my
entire society,
except from the upper nobility).
Quote:
Originally Posted by David Johnston2
I much preferred the simple, "If you are playing in a Homeline Infinite Worlds campaign build your character as a Homeline character."
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And that's how
Social Engineering will recommend handling it as well, by introducing the concept of a "reference society" (as Bill explained above), and also providing rules for "parallel social traits" that apply only in one of the non-reference societies.
Quote:
Originally Posted by Refplace
So whats the latest word on when we will see this?
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We have not yet announced a release date for
Social Engineering. We are working on it
very fervently, however, as pretty much everyone who's seen it agrees that this book needs to come out
now. :)
Quote:
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I do not think I have heard anything about it since it left playtest.
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It has been edited and given a rough layout and authorial review. We are now at the "art and final layout" stage, after which there's still some more work to do (indexing, final check, etc.) before it's ready for y'all.
Quote:
Originally Posted by Flyndaran
Good even for social morons like myself?
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You know how
Martial Arts provided tons of info about how melee worked in real life, and how certain styles trained you to fight a certain way, so you could better picture how to play your fighter? And then it provided even more in-game options, so that even if you didn't know anything about real-world combat, you could say, "Um, I think I'll make a Committed Attack using my Reversed Grip knife, to his vitals. That looks like a lot of extra damage, and it doesn't hurt my Dodge too badly if he counterattacks." Yes?
Social Engineering does all that, but for interpersonal and mass media interaction. "I'll make an approachability roll to pick out a mark. They're all tight-knit? Damn. Okay, I'll use Cutting Out to isolate one. Success! Awesome. Okay, I'll use Fast-Talk with subtlety at -3 to convince her that I'm trustworthy enough that she should vouch for me. That's Hinting (Fast-Talk), which I know at Fast-Talk+3 so no penalty."
Quote:
Originally Posted by whswhs
Not at this point. The book grew a bit in the writing to accommodate material that the playtest identified as needed
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Yeah, this is
not a short book. But neither is it overwritten or bloated -- I'd say it's a very tightly-written sourcebook on a subject so diverse that a
lot of wordcount is justified. As a general treatment of social interaction, it's quite complete.
Quote:
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Of course, it could be the basis for a genre book, such as GURPS Soap Opera, Romance, Courtly Love, or Academic Politics.
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Sure. Though even with all of those examples, I'd say
Social Engineering has everything you need to cover the
social rules for it. But there might be room for a supplement that goes into even more detail on edge cases, specific modifiers, etc., along with packing in a ton of genre advice for that specific setting.
Quote:
Originally Posted by Kuroshima
One thing that surprised me in Social Engineering, is how many of the pieces were already in the basic set, almost overlooked by all. Part of the genius of SE is making them all fit together.
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Amen. Bill did a great job of absorbing everything the
Basic Set had to say about social rules before sitting down to write. A large part of
Social Engineering is just presenting some details and guidelines for using those existing rules. Another large part is simply expanding on them, often just by adding some new modifiers or advice. There are
very few places where
Social Engineering recommends "optional rule"-type changes to what the
Basic Set says, and in all cases, such changes appeal to common sense and aren't particularly drastic.
Heck, it wouldn't be unfair to sum up
Social Engineering as, "
GURPS has wonderful rules for social interaction -- let's explore how to best use them, shall we?"