|
|
|
#3 |
|
Join Date: Feb 2008
|
I tend to use the Reaction Table for a lot of things like this. I got the general idea from GURPS Goblins. I'll throw one together right now, but it is just something off the top of my head.
Roll 3 dice and apply any modifiers. 0 or less: Disastrous. Dragons. Plural. Angry ones. 1 to 3: Very Bad. Hostile elements who are all fired up to take the party down. 4 to 6: Bad. Hostile elements who are looking for a scrap, but aren't dead set on one. 7 to 9: Poor. Hostile elements who may not want to fight the PCs, but will take no crap from them if they get uppity. 10 to 12: Neutral. Natural animals, standard caravans and the like. Harmless color with a possible opportunity for aid for standard cost/risk. 13 to 15: Good. Peaceful encounters with helpful elements. Probable aid with decent cost/risk. 16 to 18: Very Good. Peaceful encounters with benevolent elements. Probable aid with little or nothing to risk. 19 or better: Excellent. Unguarded treasure or stumbling on Gandalf in a generous mood. |
|
|
|
| Tags |
| dungeon fantasy, random encounters |
|
|