Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-10-2011, 01:38 PM   #8
daniel_gudman
 
daniel_gudman's Avatar
 
Join Date: Sep 2011
Default Re: One social trait, multiple society?

My feeling is... have the players build characters according to where they came from; eg, a wizard respected in Magetopia would buy "social regard" (maybe at reduced price if Magetopia is small), regardless of how wizards are considered in Imperial Paranoialand (although if IP is huge it might also affect "social regard" in Magetopia). So, I haven't said anything different than anyone else.

But, it's not just about reaction roles, it's also about how the character feels about society and their role therein. A character that is "well regarded" has a different self image than a character that is "feared and distrusted". I mean, if it's something completely outside of the character, that's not part of them at all, that's not really different than the reaction modifiers they get for being dressed really well. That's equipment, not character points.

But, that dissonance between "accustomed role in home society" and "normal role in this society" is analogous to a great sword-master without a sword, or with the wrong sword, etc. It's not like the skills and abilities are gone, they're just in a non-optimal situation.

It's Crisis and Opportunity. I'd let players turn these problems into interesting encounters that get rewarded with character points for development. In terms of point accounting, it's an investment that pays dividends rather than delivering value now.
daniel_gudman is offline   Reply With Quote
 

Tags
social engineering, traits


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:17 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.