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Old 09-06-2011, 10:03 AM   #1
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Re: [DF] Resistant to Evil Supernatural Powers

Resistant only gives a bonus to Resistance Rolls.

Should an area or missile effect give you a Resistance Roll, it will give you a bonus on the Resistance Roll. It won't act as DR against generic magic, and it won't give a bonus on Active Defenses.

I would, as a GM, allow a +200%-ish (not decided on the exact value) modifier to allow you to apply half (round down) the bonus to all your active defenses against Evil Supernatural Powers, should you get an active defense. "Immune to Evil Supernatural Powers" would be treated as +15 in this case, giving a +7 to active defenses against Evil Supernatural Powers.

Half bonus on the justification that a resistance roll is against full attribute, whereas active defenses are based on half skill or half attribute (or two half attributes averaged together, in the case of Dodge).
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Old 09-06-2011, 11:34 AM   #2
munin
 
Join Date: Aug 2007
Location: Vermont, USA
Default Re: [DF] Resistant to Evil Supernatural Powers

Quote:
Originally Posted by Bruno View Post
... I would, as a GM, allow a +200%-ish (not decided on the exact value) modifier to allow you to apply half (round down) the bonus to all your active defenses against Evil Supernatural Powers...
A bonus to active defenses is Defense Bonus* (Limited, Evil supernatural attacks, -40%; PM, -10%) [15/level], so your modifier would need to be +300% for Resistance +3 or about +850% for Resistance +8 to be a fair price. It's probably better to just allow properly limited Enhanced Defenses as a Holy power (in addition to mundane options).

* Enhanced Defenses meta-trait from GURPS Supers, p. 34.
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