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Old 09-04-2011, 09:45 PM   #11
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: GURPS Spaceships Design Spreadsheet

Quote:
Originally Posted by Adelus View Post
Another problem discovered: The campaign-wide cost multiplier seems to have no effect whatsoever in the 1.34 version for OpenOffice. Nor do the other cost multiplier options.
Actually, none of the Cost multipliers seem to be working for Ship Systems... that's annoying because I'm sure I had those working at some point.

Quote:
Originally Posted by vierasmarius View Post
Not a bug, but a question - is there a way to make reconfigurable systems?
No, there's not. Doing so proved too difficult to implement in the current sheet. I started a redesign of the sheet last January, and got Reconfigurable systems working but broke enough other stuff that I never got it finished off. Someday I'll get back to it.

Quote:
Originally Posted by Daigoro View Post
I like that there are all these updates to the spreadsheet, but they're not very useful for a ship that I built on an older version. Is there an easy way to update an old sheet, rather than having to remake the ship each time there's an update?

It might involve some kind of variables export macro, but I have never tried anything like that with Excel.
There's not really a way to do it, no. I'm not sure how I could implement such a thing easily, as every time I make changes, especially to the options checkboxes, things get moved around such that it would be very difficult to track what goes where.
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design, game aids, gurpsland, program, sheet, spaceships, spreadsheet


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