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#241 |
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Join Date: Jul 2007
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Possible bug found - it seems some Reactionless drive systems and particularly the Ether propulsion methods don't list their move as their mps when the boost drive switch is on - they just show their acceleration. Using the latest sheet.
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#242 | ||
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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That would be because I didn't treat Ether propulsion systems as Reactionless drives, so Boost (or other Reactionless options) never got applied to them.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#243 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Campaign Options. Third set of columns over, on the top is Weapons, below that are missile Warheads, then below that I snuck in a bunch of ship systems including wings. Simply apply an appropriate cost multiplier, which can be a decimal value (i.e. 0.001) to reduce cost.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#244 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Version 1.34
-Fixed bug where damage of Really Freakin' Huge beam weapons would error out -Ether drives are now treated as Reactionless for purpose of Boost option See my first post for download links.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 10-25-2011 at 02:17 PM. |
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#245 | |
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Join Date: Nov 2007
Location: Brazil
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Anyway it seems to be working fine now, I don't want to be annoying or anything, but Beam Damage for SMs +39 and +40 are still broken even without Cosmic Power. But, up to there, it's working perfectly! If I may, I'd like to point out also that Control Rooms of SM+40 ships do not show data underneath the System: Control Room.
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Current Playing: Gurps Fantasy. Current GMing: DnD 3.5 on an original setting. Planning a GURPS Sci-Fi Campaign. |
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#246 |
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Join Date: Jul 2007
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Another problem discovered: The campaign-wide cost multiplier seems to have no effect whatsoever in the 1.34 version for OpenOffice. Nor do the other cost multiplier options.
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#247 |
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Join Date: Nov 2009
Location: Oregon
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Not a bug, but a question - is there a way to make reconfigurable systems? I was trying to write up an Ether Dragon, with wings that function as Ornithopter Wings in an atmosphere, and Powered Ether Sails in space.
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#248 |
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Join Date: Dec 2006
Location: Meifumado
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I like that there are all these updates to the spreadsheet, but they're not very useful for a ship that I built on an older version. Is there an easy way to update an old sheet, rather than having to remake the ship each time there's an update?
It might involve some kind of variables export macro, but I have never tried anything like that with Excel.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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#249 | |||
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#250 |
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Join Date: Nov 2009
Location: Oregon
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Fair enough. It should be relatively easy for me to just write up the ship in both configurations (using the handy extra ship entries provided) and use the Cost Modifiers to get the price right. Thanks for all your hard work! It's really an amazing tool.
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| Tags |
| design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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