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Old 09-03-2011, 07:08 PM   #1
MilkmanOfDoom
 
Join Date: May 2006
Default Re: Pittman's Star Wars Characters

Luke Skywalker: Star Wars: A New Hope (369 points)

Race: Human; Age: Unknown; Height/Wt: 5’,7”/ 170 lbs.
Homeworld: Tantooine
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Attributes
Strength 11 [10], Dexterity 14 [45], Intelligence 13 [30], Health 11 [10]
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Willpower 10 (optional rules, Compendium 1, pg. 8)
Fright 10
Specials:
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Perception: 10 (optional rules, Compendium 1, pg. 13)
Specials:
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Speed: 6.25
Move: 6
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Basic: Damage: Thrust: 1d-1, Swing: 1d+1
• Punch: Skill 14, Damage 1d-3
• Kick: Skill 12, Damage 1d-1
• Stormtrooper Blaster: (imp): Attack 14; Dam 12d (SS 14, ACC 13, Basic pg. 209). Use Star Wars blaster rules.
• Lightsaber: Skill 9, Damage 4d/8d(5), Parry 12*; treat as a Force Sword (See Ultra-Tech)
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Dodge: 7 (6 + precognitive parry bonus)
Precognitive Parry 12
When Precognitive Parry is used against an attack than can normally be parried, it is considered skill 13.
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Hit Points: 11
Crippling Hits: Hand/Foot 3 , Arm/Leg 5
Fatigue: 11
Stun: 55
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Reaction: +0, Status: +0, Reputation: +0
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Advantages:
Attractive [5], Daredevil [15], Destiny (to bring balance to the Force) [15], Super Luck [100], Ridiculous Luck [60], Unusual Background: Strong with the Force [20], 3D Spatial Sense [10], Danger Sense [15], Radar Sense (5-hex radius) 55
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Disadvantages:
Dead Broke [-25], Young [-2], Honesty [-10], Curious [-5], Fit [5], Overconfidence [-10]
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Skills:
Area Knowledge (Tantooine) (M/E) 13 [1], Beam Weapons (P/E) 14 (16 with IQ bonus) [1], Computer Operation (Converters) (M/E) 13 [1] Computer Operation (Starship Controls) (M/E) 13 [1] Drive (Speeder) (P/A) 14 [2], Electronics Operation (Moisture Converters) (M/A) 13 [2], Fencing (Default DX-5) 9 [0], First Aid (M/E) 13 [1] Gunner (Starship Blasters) (P/A) 14 [2], Hobby Skill: Starship Models (M/E) 13 [1/2], Hydrology (M/A) 13 [2], Language, Jawa (M/E) 13 [1] Mechanic (Converters) (M/A) 13 [2], Mechanic (Speeders) (M/A) 13 [2], Meteorology (M/A) 13 [2], Pilot (Starfighter) (P/A) 14 [2], Precognitive Parry (M/H) 12 [1/2], Survival, Desert (M/A) 13 [2], Tracking (M/A) 13 [2]
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“Psychic Powers”:
Psi Sense (Force Sense): Power 10 [10], Skill (IQ-2)11 [1]
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Weapons and Equipment: Lightsaber, Blaster, Long Blaster Rifle
Other Equipment: Grappling Hook
Total Weight: Around 15 lbs. (Long Rifle not normally carried)
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Quirks: Boyish
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Background
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Points: Attributes: 95, Advantages: 295, Skills: 27, Disadvantages: -57, Quirks:-2, Psychic Powers 11
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Old 02-19-2012, 10:50 AM   #2
MilkmanOfDoom
 
Join Date: May 2006
Default Re: Pittman's Star Wars Characters

Darth Vader
1000 point character

"The ability to destroy a planet is insignificant
next to the power of the force."

Race/Gender: Human Male; Age: 46;
Height/Wt: 136 kilograms meters/ 190 lbs.
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Attributes (110 points)
Strength 12 (as Anakin), 25 with cybernetics [20]
Dexterity 16 (as Anakin) [70]
Intelligence 12 (as Anakin) [20]
Health 12 (as Anakin) [20]
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Willpower 10 (optional rules, Compendium 1, pg. 8)
Fright 21 (with Combat Reflexes, Imperturbable, Collected and Cool)
Specials: Never freeze in combat (Combat Reflexes)
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Perception: 10 (optional rules, Compendium 1, pg. 13)
Specials:
+1 to avoid Surprise, +2 if you are the leader (Combat Reflexes)
+6 to recover from surprise or mental stun (Combat Reflexes)
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Speed: 7
Move: 7
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Basic: Damage (as Anakin): Thrust: 2d+2, Swing: 5d-1
•Punch: Skill 19, Damage 2d+3 (with Brawling), parry twice
•Kick: Skill 17, Damage 2d+3 (with Brawling and Cybernetics)
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Lightsaber: Lightsaber Combat uses the Fencing skill
•4 attacks and 5 parries per turn (Weapon Master)
•Total Modified Skill 25 (two-handed wielder, self-constructed lightsaber). Precognitive Parry 18 (19 with self-constructed lightsaber). Add +2 to all of these skills with a successful Combat Sense roll (and possible additional +2 bonus, see below).
•Damage: 8d+4 (armor divisor 5) (Weapon Master)
•You may, as usual, Parry twice (or any number of times if you make an all-out defense).
• Dark Side Points: Vader’s actions provide him with a healthy supply of Dark Side points. Any attack or defense he takes has a 1 in 6 chance to gain a +2 as if he was spending a point.
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Depending on where Vader is hit, add PD to his defense.
Dodge: 8 + PD = 7 (+1 Combat Reflexes) (+PD)
Special: Scores above represent a +1 defense from Combat Reflexes
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Hit Points: 12 (as Anakin)
Crippling Hits: Hand/Foot 4 (as Anakin), Arm/Leg 6 (as Anakin)
Fatigue: 12 regain at double rate if lost normally (Fit)
Stun: 60
DR/Armor: PD 4, DR 40: See Armor description
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Advantages: (445 points)
Collected and Cool [6], Combat Reflexes [15], Contacts (Bounty Hunters, Available almost all the time, Completely Reliable) [9], Contacts (Imperial, Available almost all the time, Completely Reliable) [36], Fit [5], Hard to Kill (4 levels) [20], High Pain Threshold [10], Imperturbable [10], Legal Immunity [20], Patron (The Empire, including the Emperor (30); provides special equipment and troops and vehicles, even capitol ships, at Vader’s disposal (+20), some of it with unusual qualities (+10), appears with Vader almost all the time (x3)) [150], Rank (8, equal to Moff) [40], Reputation (as a master of The Force); +4; to people that do not understand the Force but know of it (large class) – roll 10 or less) [5], Ridiculous Luck (Usable once every ten minutes, roll 3 times and keep the best result). [60], Security Clearance (clearance to any programs, except some of those of the Emperor himself) [15], Strong Will (+6) [24]
Unusual Background: Force-Sensitive (Strong with the Force) [20], Weapon Master (lightsaber) [20], unusual background (Cybernetics) [10]
•With such a powerful Patron, Vader needs not concern himself with Wealth. It is not given a rating or point value.
•Vader has no Status- he rules not by his family upbringing, wealth or favor of the people, but by fear and intimidation as a special favorite of the Emperor
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Disadvantages: (-198 points)
Reputation (as the one who killed off the Jedi; -4; small class of people (those who know of and respected the Jedi, including the remaining Jedi themselves – roll 7 or less) [-2], Callous [-6], Intolerance (Rebellion) [-10], Intolerance (Religious: Jedi) [-5], Fanaticism (bringing peace to the galaxy and himself by destroying the Jedi, resurrecting his dead wife, turning his son, ruling with an iron fist, then destroying the Emperor himself) [-15], Sense of Duty to the Emperor [-5] and to his Son, Luke Skywalker [-5], Megalomania (believes that he is destined to bring peace to the galaxy, at any cost] [-10], Appearance (Hideous) [-20], Scalped (horrible scars) [-5], Overconfidence [-10], Bully [-10], Quadriplegic (repaired with cybernetics) [0], Dependancy (one level, constant common item (life support suit)) [-25], Enemy (remaining Jedi) [-10], Bad Temper [-10], Extremely Hazardous Duty [-20], Bloodlust [-10], Social Stigma: Mostly Machine [-5], Secret (various apprentices) [-5]
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Skills: (292 points)
Area Knowledge: Galaxy (M/H) [4] 12; Armory (Lightsaber) (M/A) [4] 13; Astrogation (M/A) [4] 13; Fencing (P/E) [40] 23; Brawling (P/E) [8] 19; Computer Hacking (M/VH) [8] 12, Computer Operation (M/E) [8] 16; Detect Lies (M/H) [8] 14; Driving (podracer) (P/A) [16] 19, Driving (swoop) (P/A) [4] 17, Electronics Operation (Comm) (M/A) [4] 13; Electronics Operation (starship, includes hyperdrive and deflector screens, small communication systems, sensors, etc.) (M/A) [12] 17; Gunner: Starship Blasters (P/A) [16] 19, Electronics Operation (starship, includes hyperdrive and deflector screens) (M/A) [4] 13; Fast-Draw (lightsaber) (P/E) [8] 20 (with combat reflexes), First Aid (M/E) [8] 16; Gunner (Starship Blasters) (P/A) [16] 19, Guns: Blaster (P/E) [4] 12; Intelligence Analysis (M/H) [8] 14;
Interrogation (M/A) [12] 17 (21 with reaction bonus); Intimidation (M/A) [12] 17 (21 with reaction bonus); Mechanic (starship) (M/A) [4] 13; Piloting (Starfighter) (P/A) [16] 19, Piloting (Freighter) (P/A) [16] 19, Scrounging (M/E) [8] 16; Strategy (M/H) [8] 14; Streetwise (M/A) [4] 13; Survival (desert) (M/A) [14] 15 Strategy (M/H) [8] 14; Philosophy (The Force) (M/H) [8] 14; Leadership (M/A) [12] 17
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Force Powers: (252 points)
•ESP (Power 20) [30] with Precognition Skill 17 [7], Precognitive Parry Skill 20 (21 with self-constructed lightsaber) [20], Combat Sense Skill 17 [7] (will add +2 to combat rolls with a successful roll), Seekersense Skill 17 [7],
•Psychokenesis (Power 14) [35], with Telekinesis Skill20 [20]
•Telepathy (Power 11) [28] with Psi Sense Skill 17 [7], Telereceive Skill 17 [7], Telescan Skill 17 [7], Telesend Skill 17 [7], and Suggest Skill 17 [7],
•Return Missile (from Grimoire, pg. 92); Limitation: (Requires Lightsaber, -50%); Knack Cost: 2. Skill Automatically 15. Note that this reflects any missile, except major firepower, such as that from vehicles. Area effects, such as explosions, are not considered a missile. The ability causes one missile to return back to the attacker per round, if the skill check is made (considered a parry). A higher success than the attacker is required.
•3D Spatial Sense [5]
•Intuition [8]
•Danger Sense [8]
•Divination (Knack, skill 15)
•Super-Jump and Super-Running (1 level each) [15]
•Mage-Stealth: The Jedi does not make sounds. Duration: 1 minute. Cost: 2 to cast, 1 to maintain. The Jedi can speak when necessary. Duration: 1 minute. 3 to cast, 2 to maintain. Knack Cost: 10 (skill automatically 15)
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Cybernetics:
•2 Cybernetic Legs (+50% Move and Jump, +2 to kick damage) [20 points]
•2 Cybernetic Arms (Strength 25 each) [40]
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Weapons and Equipment:
•Armored Life Suit: Acts as heavy armor (PD 4, DR 40, -4 to Perception; -5 to DX skills such as stealth, cannot swim). Wt. 30. The suit has been constructed with a cortosis weave that does not allow a lightsaber it’s normal divisor bonus. In addition, the suit contains an airtight seal, hours of emergency fresh oxygen storage, and air filters that take all poisons and impurities from the air. The environmental systems keep him comfortable even in the most hostile environments, although they are not fire-resistant or resistant from freezing.
•Vader’s Helmet: The helmet contains a biomonitor that relays medical information to the wearer and a built-in commlink. In addition, the optical filters in the helmet allow various forms of vision, including thermal and night vision. Optic readouts alert of low power or suit errors, both of which are rare. The helmet’s voice modulator gives Vader the equivalent of the Disturbing Voice Disadvantage. Wt. 4 lbs.
•Lightsaber (see above) Wt. 4 lbs.
Other Equipment: Personal Tie-Advanced Fighter
Total Encumbrance: 38 (no effect on movement)
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Quirks: Arrogant
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Points: Attributes: 120, Advantages: 475, Skills: 292, Disadvantages: -198, Force Powers: 252, Cybernetics: 60, Quirks:-1
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Old 02-20-2012, 07:01 PM   #3
mearrin69
 
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Join Date: Jan 2005
Location: Vancouver, WA
Default Re: Pittman's Star Wars Characters

I have no idea what canon says but I've always played it in my SW universe that Clone Troopers wore out (aged quickly due to some cloning handwavium) and became training cadre to bring the first Stormtroopers onto the field. So, by Ep. IV you've just got guys from backwater planets in armor suits and the clones are either dead or retired and conveniently off-screen...actually, in my games, some have been on-screen, as we played a post Ep. III game for a while during the transition period.

Always like to see SW stuff. I gave up on Gurpsifying SW when I got to Jedi and Force powers. If done right I think it'd be awesome but it's too much work for me when Saga does what I need it to.
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Old 02-20-2012, 09:51 PM   #4
Jeminai
 
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Join Date: Dec 2009
Location: Jacksonville FL
Default Re: Pittman's Star Wars Characters

Just play in 4th edition. it is so much cleaner.

Also the Luke Skywalker u shown above is way out of whack. i built Luke on 100 points (as of a New Hope).

Technology makes up for a lot and force powers do as well. His only impressive skill uses in the original movie was destroying a TIE Fighter with a mounted gun. Gunner Skill at default with targeting computer, A-O-A and aiming can make this possible couples with a failed defence roll on the TIE pilot's part.

The final shot that destroyed the death star was a use of the force with a crit. I'd give Luke Luck as well just so he would have 3 chances to roll that crit.

Lastly there is NO way that Luke is 5'7" 170 pounds. luke did not look overwieght, in fact i would say he looked pretty trim. George St Pierre (UFC fighter is 5'10 170 pounds and looks like this:http://wegotthiscovered.com/sports/g...wayne-gretzky/

which is much bigger than Luke. If Luke had that much lean muscle on a 5'7 frame he would look like a miniature hulk. (Like Shawn Sherk)
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Old 02-20-2012, 10:05 PM   #5
Jeminai
 
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Default Re: Pittman's Star Wars Characters

Quote:
Originally Posted by MilkmanOfDoom View Post
Skills:
Area Knowledge (Tantooine) (M/E) 13 [1], Beam Weapons (P/E) 14 (16 with IQ bonus) [1], Computer Operation (Converters) (M/E) 13 [1] Computer Operation (Starship Controls) (M/E) 13 [1] Drive (Speeder) (P/A) 14 [2], Electronics Operation (Moisture Converters) (M/A) 13 [2], Fencing (Default DX-5) 9 [0], First Aid (M/E) 13 [1] Gunner (Starship Blasters) (P/A) 14 [2], Hobby Skill: Starship Models (M/E) 13 [1/2], Hydrology (M/A) 13 [2], Language, Jawa (M/E) 13 [1] Mechanic (Converters) (M/A) 13 [2], Mechanic (Speeders) (M/A) 13 [2], Meteorology (M/A) 13 [2], Pilot (Starfighter) (P/A) 14 [2], Precognitive Parry (M/H) 12 [1/2], Survival, Desert (M/A) 13 [2], Tracking (M/A) 13 [2]
I really think these skills are way off. his beam Weapon skills is equivalent to veteran soldiers and young special forces characters. Luke was neither. i'd give him beam Weapon at default.

His speeder skill is at the level of an average to good proffesional racer (think nascar racer or movie stunt driver) I see no time (in a New Hope) where he demonstrated this level of skill. I'd give him default.

Gunner Starship Blaster he has a t a level of a well trained (good) naval gunner. Possibly a person who trains others on the use of starship gunner. I don't see Luke having this level of skill. Give him default and let him do All Out Attacks with aiming and use of a targeting computer. Remember that pilots can fail their defense rolls.

Pilot Star Fighter I guess you have to give him this. The idea that anyone would let a crop dusting pilot get into the cockpit of an F-16 fighter (without ever having flown one AND on a major mission) is rediculous, but George Lucas doesn't ever use common sense. The skill level he has here is that of a novice to average fighter pilot (who has trained for a couple of years in simulators and on training missions) but without some skill he could never have been in the final scene. So I'll give you his one.

Again, I really think that Luke could be a 100 point character in A New Hope. Super Luck and Rediculous luck are just game mechannic ways of justifying his final shot on the Death Star. Regular Luck and a crit are just as good a game mechanic justifier and yes I have played in sessions (3 to be exact) where much needed crits were legitimately rolled just when they needed to be rolled the most.
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