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Old 09-01-2011, 11:04 PM   #11
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: GURPS Spaceships Design Spreadsheet

Quote:
Originally Posted by Yami Fowl View Post
EDIT2:
What about what I said about turning off the Cosmic Power?
This #Value only happens when the Cosmic Power is checked on the checkbox.
Well, Cosmic Power and really, stupendiously large SM beam weapons - which would have been a useful tidbit to know, because when I saw it was only happening to the top couple SM's I knew exactly what the problem was - I only coded beam weapon output to 300 yota joules, and when you combine SM+40 with Cosmic Power you wind up with beam power in excess of 300 YJ. Knowing that I added code to handle up to 1x10^30 J of energy.

Quote:
Originally Posted by Yami Fowl View Post
I think I found it, the problem seem to be the SM and the table.
It works perfectly fine until SM+32.
I've no idea what's going on there, and it's working just fine for me. Beam weapons use a simple equation to extrapolate damage beyond 3 PJ of power; there is nothing special about the ZJ of energy compared to the PJ, EJ, or YJ.

Quote:
Originally Posted by Adelus View Post
Possible bug found - it seems some Reactionless drive systems and particularly the Ether propulsion methods don't list their move as their mps when the boost drive switch is on - they just show their acceleration. Using the latest sheet.
That would be because I didn't treat Ether propulsion systems as Reactionless drives, so Boost (or other Reactionless options) never got applied to them.
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