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#11 | |
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Join Date: Aug 2007
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Quote:
Beyond Earth orbit, 20K km is very much a flyspeck. In short, I don't really think you have a problem.
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Fred Brackin |
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#12 |
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Banned
Join Date: Apr 2008
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Off the plane of the star system, there's really plenty of space to play with.
If interstellar travel is an organized activity, standard traffic rules could be applied to specify where you're supposed to jump to based on the relative characteristics of any point of origin. |
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#13 |
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Join Date: Sep 2004
Location: Orange County, VA
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Something that I decided was that entry/exit into hyperspace could not happen if there would be a collision. Use whatever reason you want, but mine was that the entry/exit point can not form if there is a physical object other than the ship creating it inside the sphere (in realspace or hyperspace).
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#14 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
I guess it's not a big deal if the de facto requirement for forming an exit sphere is something like being 50au from the Sun (alternately, an exit sphere could be formed 'nonconsensually' if a ship in HS tries to approach another high-density in object in TS). |
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| Tags |
| hyperspace, space, spaceships |
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