Quote:
Originally Posted by downer
I just realised I didn't even account for movent in Hyperspace. Consider this: a ship 100m long vacates its entry point in HS within 10ms. That means that with a computer coordinated jump pattern, even a fleet of 100 ships could easily jump from the same entry sphere within a few seconds. A planet could handle traffic volumes of thousands of ships a day and never get into the slightest trouble, if there is a ground station handing out jump clearances to all leaving ships.
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You're definitely seeing this clearly - the only assumption is that ships 'move' while entering HS.
If a ship does or can make a static jump from a point in real space to a point in hyperspace, and can then start up an accelerate away - it could occupy the entry sphere for as long as it wants.
Still, you seem to have boiled to problem down to the same basic issues as any hyperspace system has - knowing if/when there might be another ship on the other side of your jump point.