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#20 | |
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Join Date: Sep 2004
Location: Canada
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Quote:
So in one of the D&D novels he had the hero explicitly note how valuable the doors were as a sort of "take that". I've not done the "door treasure" sort of thing, but I did put a big friggin gold solar disk 6" thick 30' off the ground in the "Foyer" of one dungeon (a few hundred pounds, no obvious way to get it down safely). And a 10'x10'x10' stone block trap in the front doorway to seal the players inside the dungeon :) They had to wait a day before the cleric could memorize Shape Stone to escape, so they used the time to loot the (small) dungeon and plan how to get the gold down off it's mounting point and back to civilization. It was the finale to a campaign so giving them enough wealth to retire on was fine - wearable treasure like an Invulnerable Coat (or whatever) would likely be the entire POINT of going into that dungeon. If you need the fabled Invulnerable Coat, then you need the Coat, and everything else you pick up along the way is just something to put in the retirement fund in case you need to give the Coat back at the end of your quest.
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| Tags |
| armor, low-tech |
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