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Old 08-28-2011, 09:20 PM   #1
DanHoward
 
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Default Re: Materials for armor in Fantasy game

Sounds like a good way to derail the campaign. You'll have one object worth more than all the treasure in the dungeon. I remember one game where we forgot about what we were doing and spent the remainder of the day trying to work out how to get a door (made of super expensive metal) off its hinge so we could sell it.
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Old 08-28-2011, 10:08 PM   #2
RyanW
 
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Default Re: Materials for armor in Fantasy game

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Sounds like a good way to derail the campaign. You'll have one object worth more than all the treasure in the dungeon. I remember one game where we forgot about what we were doing and spent the remainder of the day trying to work out how to get a door (made of super expensive metal) off its hinge so we could sell it.
I would probably go off on a philosophical tangent on the wisdom of protecting a million dollar treasure with a billion dollar security door.
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Old 08-29-2011, 05:15 AM   #3
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Default Re: Materials for armor in Fantasy game

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I remember one game where we forgot about what we were doing and spent the remainder of the day trying to work out how to get a door (made of super expensive metal) off its hinge so we could sell it.
When we hit that situation in D&D, we just used Stone Shape to get the door frame out of the rock, and took both frame and door away.
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Old 08-29-2011, 06:28 AM   #4
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Default Re: Materials for armor in Fantasy game

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Sounds like a good way to derail the campaign. You'll have one object worth more than all the treasure in the dungeon.
I don't see the logical connection between those two sentences. Lots of dungeons have items that are worth more than the other treasures combined, especially if we're thinking more about a Conan-esque sword & sorcery story than a multi-level Gygaxian crawl.

Think of the idol's eyes in the old PHB.
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Old 08-29-2011, 07:23 AM   #5
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Default Re: Materials for armor in Fantasy game

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Originally Posted by DanHoward View Post
Sounds like a good way to derail the campaign. You'll have one object worth more than all the treasure in the dungeon. I remember one game where we forgot about what we were doing and spent the remainder of the day trying to work out how to get a door (made of super expensive metal) off its hinge so we could sell it.
Gygax put adamantium doors in one of his modules deliberately. The players were supposed to figure out that they were "the treasure" for the dungeon - which incidentally required them to go through the dungeon to steal all the doors. Instead his test group complained how hard they were to break down.

So in one of the D&D novels he had the hero explicitly note how valuable the doors were as a sort of "take that".

I've not done the "door treasure" sort of thing, but I did put a big friggin gold solar disk 6" thick 30' off the ground in the "Foyer" of one dungeon (a few hundred pounds, no obvious way to get it down safely). And a 10'x10'x10' stone block trap in the front doorway to seal the players inside the dungeon :) They had to wait a day before the cleric could memorize Shape Stone to escape, so they used the time to loot the (small) dungeon and plan how to get the gold down off it's mounting point and back to civilization.


It was the finale to a campaign so giving them enough wealth to retire on was fine - wearable treasure like an Invulnerable Coat (or whatever) would likely be the entire POINT of going into that dungeon. If you need the fabled Invulnerable Coat, then you need the Coat, and everything else you pick up along the way is just something to put in the retirement fund in case you need to give the Coat back at the end of your quest.
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Old 08-29-2011, 10:18 AM   #6
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Default Re: Materials for armor in Fantasy game

Thanks for the replies! I did find that old Elder Scrolls thread and it was suggested that Bonemold armor was simulated with Dragonbone from DF8, which seems fair.

I like the idea of applying the system of armor from Low-Tech, so I'm considering doing a supplement table in the same style with the exotic armors of the setting. So, applying Dragonbone on a medium plate, the base cost would be 60000$. This seem a bit much, and it after all a fantasy game, so I think I'll reduce it to 50000.

I'm thinking of doing the same thing to Meteoric and a few of the other materials from DF and in the meantime think up some more setting appropiate materials. Specific DR is a good idea and might actually make some factions interesting and give them a unique way of fighting.

As side note, what is the opinion on armor that grants Magic Resistance?
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Old 08-29-2011, 01:55 PM   #7
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Default Re: Materials for armor in Fantasy game

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As side note, what is the opinion on armor that grants Magic Resistance?
Im ok with armor that grants magic resistance.

I tired an idea in our DF Game a while back where there was an orcish armorer selling unusual leather armor for an exorbant price that would give either +3 to stealth (Forest Only), or +1 Magic Resistance. When they found out it was tanned Elf and Dwarf hide the players thought it was a bit morbid for a DF game, so we ditched it after that plotline wrapped up. But they did consider buying it....very carefully.

Now that it comes to mind, do Minotaurs react negatively to anyone in leather? Do they look at people wearing leather with the sort of horrific contempt that we (as humans) view people that have "gorilla-hand" ashtrays? Do they view hamburger/steak with the same quesiness that we view "bush meat" ?

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Old 08-29-2011, 02:12 PM   #8
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Default Re: Materials for armor in Fantasy game

Considering that Minotaurs are more human than they are bovine, and are typically human-eaters, I somehow don't think they're easily shocked. Never mind that a not insignificant part of humanity regards "bush meat" as "dinner".
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Old 08-30-2011, 12:13 AM   #9
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Default Re: Materials for armor in Fantasy game

Every minotaur I've every played(my first AD&D character was Minotaur, and I've tried to play one in every game I get the chance to), wasn't really picky about much. We'll eat anything weaker than us. And we're not Cows. Calling us Cows, or related to cows is about as insulting as calling a person a "gorilla" or "chimp". And since we usually have huge axes, pissin us off ain't a smart idea.
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Old 08-30-2011, 03:13 AM   #10
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Default Re: Materials for armor in Fantasy game

For some kind of reason, a vegan minotaur that thinks leather is iffy is would be seriously triggering my furry alert, in the same way "cat people" who lap milk from a bowl and cuddle all the time do (Unless we're talking about recently transmogrified / "awakened" / uplifted ones – maybe).
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