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#1 |
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Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Speaking of utterly fantastic materials, what would be a bearable, non-utterly-munchkiny way of treating something that has mass like steel or bronze, but is literally unbreakable once forged and specially treated?
That certainly doesn't sound like infinite DR to me, more like infinite edge (and tip) protection, i.e. unless you bypass it (chinks, other location) you'll always get a wound multiplier of 1. Not quite sure if that's enough, though. |
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#2 | |
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Join Date: Aug 2005
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The main problem with say plate armor like that is that GURPS really is not set up for what it would take to hurt someone inside that. For example outside of cannons the character would be bullet proof as you shifted to momentum transfer as your main method of damage. You need to toss them around to hurt them. |
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#3 |
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Join Date: Sep 2004
Location: Canada
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Depends a lot on the mass/thickness of the material once it's "invulnerable".
Very thin, flexible, foil-like sheets would be very like silk - which in the real wold doesn't stop impaling attacks, because it wraps around the spear/arrow/sword tip and gets merrily driven into your wound cavity along with the weapon. However it seals the wound some, and makes extracting an arrow head much easier, and if you add magical antibacterial or self-cleaning properties it would protect it from infection to an impressive degree (not entirely unless it also cleans your skin and you don't wear anything between your skin and it). The thicker/stiffer it is and the larger your plates of it, the more damage resistance you'll get as the force of impact is distributed over a wider area under approaching-ideal circumstances.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#4 |
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Join Date: Sep 2004
Location: Canada
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Treated Linnen Armor (Fantasy Tech page 13) is impenetrable: all damage that pierces DR becomes crushing. +19CF cloth armor modifier.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#5 | |
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Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Quote:
The same is true for weapons out of this unobtanium, of course. Unless you can make it really, really sharp and due to its hardness it'll stay that way forever (cf. a macuahuitl with indestructible osidian), you'll just have a more resilient weapon, maybe canceling out the protective effect of unob-armor. But a damage bonus? (In the case of something ultra-light like mithril, you might even argue for a penalty, although you could finally argue for something like double-bitted barbarian axes making sense now) |
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#6 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I love alternate materials, but you have to wonder how they would interact with the low tech things one can do to normal materials. Like fine, and very fine become much less appealing when one can get the same or even better effects from unobtanium. Or like fluting, and tailoring for armor.
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#7 | |
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Join Date: Sep 2004
Location: Canada
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Even if it takes twice as much labor to make, pseudo-diamond armor, for example, is either going to be heavily dominated by the cost of the materials, or it'll just completely replace iron armor completely.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#8 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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+9 CF for expert tailoring/fluting for a decrease in mass by 25%.
If unobtanium only makes sense after getting the best add on features to normal iron, then you must be playing with absurd levels of wealth. This makes fun sense only when playing DF games where money is only good for equipment useful to get more money. But in more complete fantasy games, it becomes difficult to justify, in my opinion. |
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#9 | |
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Join Date: Oct 2007
Location: Vermont
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My ongoing thread of GURPS versions of DC Comics characters. |
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| Tags |
| armor, low-tech |
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