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#27 |
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Join Date: Dec 2008
Location: Cumberland, ME
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Here's an additional standing question to run parallel to the request for input on the vargouille:
In Pathfinder, there are two Outsider-class half-blooded races—potential PC races, hence the construction actually mattering—that have specific abilities I simply don't know how to model. Aasimar Daylight (Spell-like Ability): Once per day, an Aasimar can emulate the Daylight spell at a caster level equal to their class level. Daylight causes the designated object to shed bright light in a 60-foot radius, and increases the light level for an additional 60 feet by one step (darkness => dim light => normal light => bright light). This effect lasts 10 minutes per caster level.Tiefling Darkness (Spell-like Ability): As daylight, but the radius is only 20 feet, and the duration is one minute per level. All creatures gain concealment (20% miss chance) in dim light and 50% concealment (50% miss chance) in darkness. Nonmagical light sources do not increase the light level in an area of darkness.I looked at GURPS Powers to see if it had anything that might help me out, and the only thing I found was the "Create X" advantage (pp.92-94). Unfortunately, this is completely useless to me—I don't have any idea what the effect of 1,000 kJ is for purposes of illumination-creation, let alone for purposes of illumination-elimination. I need something that simply boils down to "X effect in Y radius." Anybody familiar with a simple way that this could be constructed? |
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| Tags |
| conversion, pathfinder |
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