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Old 08-27-2011, 04:38 PM   #27
Landwalker
 
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Join Date: Dec 2008
Location: Cumberland, ME
Default Re: [D20 to GURPS] Burnt Offerings Conversions

Here's an additional standing question to run parallel to the request for input on the vargouille:

In Pathfinder, there are two Outsider-class half-blooded races—potential PC races, hence the construction actually mattering—that have specific abilities I simply don't know how to model.

Aasimar
Daylight
(Spell-like Ability): Once per day, an Aasimar can emulate the Daylight spell at a caster level equal to their class level. Daylight causes the designated object to shed bright light in a 60-foot radius, and increases the light level for an additional 60 feet by one step (darkness => dim light => normal light => bright light). This effect lasts 10 minutes per caster level.
Tiefling
Darkness
(Spell-like Ability): As daylight, but the radius is only 20 feet, and the duration is one minute per level. All creatures gain concealment (20% miss chance) in dim light and 50% concealment (50% miss chance) in darkness. Nonmagical light sources do not increase the light level in an area of darkness.
I looked at GURPS Powers to see if it had anything that might help me out, and the only thing I found was the "Create X" advantage (pp.92-94). Unfortunately, this is completely useless to me—I don't have any idea what the effect of 1,000 kJ is for purposes of illumination-creation, let alone for purposes of illumination-elimination. I need something that simply boils down to "X effect in Y radius."

Anybody familiar with a simple way that this could be constructed?
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