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Old 08-26-2011, 06:15 PM   #71
Landwalker
 
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

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Originally Posted by Dragondog View Post
If you read the descriptions of Follow-up and Blood Agent, you'll see that both of them are "penetration modifiers," as I mentioned earlier. And a trait can only have one "penetration modifiers."
I understand that the rules prohibit it from flying. I don't understand why the rules prohibit it from flying.
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Old 08-27-2011, 03:20 AM   #72
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

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I understand that the rules prohibit it from flying. I don't understand why the rules prohibit it from flying.
Already posted the link, but make sure to check this FAQ entry for the explanation.
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Old 08-27-2011, 06:52 AM   #73
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

I did see that, and from what I can tell, it's essentially saying "Follow-up and Blood Agent can both be applied to the same attack. There's just no discount for doing so."

I spent last night working on the Vargouille, and after a great deal of frustration, I think I finally have, in the Vargouille Kiss special ability, the first "the-hell-with-it-hand-wave" that I'm not even going to properly convert. The Vargouille's paralyzing shriek and poisonous bites, while equally frustrating in their own rights, did eventually manage to get some conversion. More on this later after I get it properly written up.
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Old 08-27-2011, 07:02 AM   #74
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

I don't remember how the Vargouille Kiss special ability precisely works, but shouldn't Dominance or Infectious Attack be enough? I mean, do the newly created Vargouilles have to obey their creator?
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Old 08-27-2011, 07:30 AM   #75
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

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I don't remember how the Vargouille Kiss special ability precisely works, but shouldn't Dominance or Infectious Attack be enough? I mean, do the newly created Vargouilles have to obey their creator?
They don't, and at first my thought was to just call it an Infectious Attack, although it really isn't a disadvantage for them ("Oh no I created another me how absolutely dreadful!"), plus it's something they use voluntarily, unlike, for example, lycanthropy. It's basically the Vargouille's method of reproduction.

Here's the d20 version of the ability, from the Pathfinder SRD:

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A vargouille can kiss a helpless target by making a successful melee touch attack (this provokes attacks of opportunity). A kissed opponent must succeed on a DC 16 Fortitude save or begin a terrible transformation that changes the creature into a vargouille within 24 hours (and often much sooner; roll 1d6 separately for each phase of the transformation). First, over a period of 1d6 hours, all the victim's hair falls out. Within another 1d6 hours thereafter, the ears grow into leathery wings, tentacles sprout on the chin and scalp, and the teeth become long, pointed fangs. During the next 1d6 hours, the victim takes Intelligence drain and Charisma drain equal to 1 point per hour (to a minimum of 3). The transformation is complete 1d6 hours thereafter, when the victim's head breaks free of the body (which promptly dies) and becomes a vargouille. This transformation's progress is paused by sunlight or any light spell of 3rd level or higher, but stopping the transformation requires remove disease or a similar effect. The transformation is a disease effect. The save DC is Constitution-based and includes a +4 racial bonus.
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Old 08-27-2011, 07:48 AM   #76
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

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They don't, and at first my thought was to just call it an Infectious Attack, although it really isn't a disadvantage for them ("Oh no I created another me how absolutely dreadful!"), plus it's something they use voluntarily, unlike, for example, lycanthropy. It's basically the Vargouille's method of reproduction.

Here's the d20 version of the ability, from the Pathfinder SRD:
I would still make it an Infectious Attack, or at least use those mechanics.

If the newly created vargouille isn't going to turn against it's creator, then the infectious attack is probably nothing more than a quirk.
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Old 08-27-2011, 08:11 AM   #77
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

Alright, here is the train-wreck that is the Vargouille. Creepy, bat-winged, disembodied head and all.

D20 Information

Spoiler:  



GURPS Information

Spoiler:  

Last edited by Landwalker; 09-03-2011 at 09:30 AM.
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Old 08-27-2011, 09:36 AM   #78
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

Regarding the Wrathspawn and its ability to see in the dark, Dark Vision (Color Vision +20%) costs 4 points less than Dark Vision and Night Vision 9, but as this is an NPC, it might not be important right now.
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Old 08-27-2011, 09:39 AM   #79
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

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Regarding the Wrathspawn and its ability to see in the dark, Dark Vision (Color Vision +20%) costs 4 points less than Dark Vision and Night Vision 9, but as this is an NPC, it might not be important right now.
Ah, that's a good call. I'll make the adjustment. Thanks.
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Old 08-27-2011, 11:14 AM   #80
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

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I would still make it an Infectious Attack, or at least use those mechanics.

If the newly created vargouille isn't going to turn against it's creator, then the infectious attack is probably nothing more than a quirk.
How does this make Infectious Attack worth less? As I read it, you either have control or you don't. What the newly changed creature does, unless controlled, is up to it and shouldn't change the cost of Infectious Attack.
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