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#31 | ||
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Join Date: Dec 2008
Location: Cumberland, ME
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Quote:
* That's the intention. The mechanical goal is to allow the Wrathspawn to make two attacks per round: A DWA with both claws, followed by a Bite (which would use Brawling and be the Extra Attack in this case). Quote:
I might fiddle around with it just so that taking any damage from the Wrathful Bite would trigger "Mild Wrath," and then taking damage in excess of the various thresholds kicks it up a notch. Pending figuring out the Melee Attack / Blood Agent issue, something like this: Wrathful Bite Affliction 1 [10 base] — Mild Wrath (-2 to DX, IQ, and Self-Control; halved for characters with Pacifism; automatically forces a Bad Temper roll for characters with that disadvantage) [+20%]; Follow-Up (Bite) [+0%]; Resisted by Will [+20%]; Symptom: Severe Wrath (As above, but -4 to rolls, and non-Pacifist characters cannot take All-Out Defense; 1/3 basic HP, x3) [+120%]; Symptom: Terrible Wrath (As Severe Wrath, but -6 to rolls, and non-Pacifists cannot make Defensive Attacks; 1/2 basic HP, x2) [+80%]; Symptom: Fury (As Terrible Wrath, but non-Pacifists also immediately suffer Berserk (with a base SC of 6, which causes automatic failure due to Terrible Wrath); 2/3 basic HP, x1) [+20%] Final Cost: [+36 Points] With both Melee Attack (Reach C) [-30%] and Blood Agent [-40%], the Final Cost would be [+29 Points]. |
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| Tags |
| conversion, pathfinder |
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