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Old 08-26-2011, 12:25 PM   #31
Landwalker
 
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Join Date: Dec 2008
Location: Cumberland, ME
Default Re: [D20 to GURPS] Burnt Offerings Conversions

Quote:
Originally Posted by Dragondog View Post
* Your affliction doesn't need Blood Agent or Melee Attack as it is a follow-up
* Does Extra Attack (Brawling) only allow you to make a second attack if you use Brawling?
* Why is that? Shouldn't the fact that it is a follow-up to a melee attack make it a Melee Attack? Shouldn't it still need Blood Agent, since it only works if it penetrates the target's DR (I don't see anything in the Follow-Up enhancement description that says a successful "carrier attack" that hits, but which does no damage due to DR, still delivers the Follow-up effect)?

* That's the intention. The mechanical goal is to allow the Wrathspawn to make two attacks per round: A DWA with both claws, followed by a Bite (which would use Brawling and be the Extra Attack in this case).


Quote:
Originally Posted by Kuroshima
Personally, I would create a new irritant condition...
I like that solution a lot. It maintains the "increasing effect" feel of the original ability and seems to be pretty closely paralleling existing rules (which makes me more comfortable with it).

I might fiddle around with it just so that taking any damage from the Wrathful Bite would trigger "Mild Wrath," and then taking damage in excess of the various thresholds kicks it up a notch. Pending figuring out the Melee Attack / Blood Agent issue, something like this:

Wrathful Bite

Affliction 1 [10 base] — Mild Wrath (-2 to DX, IQ, and Self-Control; halved for characters with Pacifism; automatically forces a Bad Temper roll for characters with that disadvantage) [+20%]; Follow-Up (Bite) [+0%]; Resisted by Will [+20%]; Symptom: Severe Wrath (As above, but -4 to rolls, and non-Pacifist characters cannot take All-Out Defense; 1/3 basic HP, x3) [+120%]; Symptom: Terrible Wrath (As Severe Wrath, but -6 to rolls, and non-Pacifists cannot make Defensive Attacks; 1/2 basic HP, x2) [+80%]; Symptom: Fury (As Terrible Wrath, but non-Pacifists also immediately suffer Berserk (with a base SC of 6, which causes automatic failure due to Terrible Wrath); 2/3 basic HP, x1) [+20%]

Final Cost: [+36 Points]


With both Melee Attack (Reach C) [-30%] and Blood Agent [-40%], the Final Cost would be [+29 Points].
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