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#41 |
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Join Date: Dec 2008
Location: Cumberland, ME
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Damn you and your successful salesmanship. I hope you're getting a commission.
By the looks of it, the Combination Potion (with some sort of "Temporary Disadvantage" modifier and Reduced Duration) would probably work out well. Maybe: Potion of the Champion Effects: +1d ST, +1d DX, Bravery Side Effects: On the Edge (CR 12) [-15%] Duration: 1 minute [-35%] Cost: $540 I looked at the Bardic Song stuff on DF11.20, as well. With the exception of "Based on Per," it looks like what I was shooting for originally (with the Emanation thing), as least for the Beneficial Song. The sample songs will definitely be helpful when coming up with other songs, as well. Thanks for the recommendation—looks like it'll be a good pick-up. |
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#42 |
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Join Date: Apr 2005
Location: st louis mo
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so what's next on your conversion plate?
__________________
Dark Paths and Wandered Roads contains all session reports of my GURPS campaigns. Some have been running for multiple years. Check them out! |
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#43 |
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Join Date: Dec 2008
Location: Cumberland, ME
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Well, I've been out of town all week on a business trip (bleh), so I haven't been able to do much converting.
Since it doesn't look like the Potion is getting much more discussion, once I get home tomorrow night, I'll start in on the next item on the list. I'm going to skip Gresgurt, since he's just a Goblin Commando with the Knife skill and no potion for the most part, and move on to the first human opponent the PCs encounter, Tsuto Kaijitsu (what, you thought this thread wasn't going to have spoilers? Edward Norton is Tyler Durden, by the way), the slippery half-elf who is at least partially to blame for the fact that the first three enemy types the PCs encounter are all goblins. In d20 terms, Tsuto is a Rogue 1 / Monk 2. Unfortunately, being unarmored in GURPS is a lot more severe than being unarmored in d20, and fighting unarmed is even more of a problem (although Tsuto prefers fighting at range with a longbow, the d20 version carries no melee weapons and relies on the monk class's unarmed strikes and flurry of blows ability). As such, Tsuto may end up being less of a "conversion" and more of a "rebuilding." |
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#44 |
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Join Date: Dec 2008
Location: Cumberland, ME
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As with the Commando, Tsuto Kaijitsu has a magical item that I would like to nail down before going whole-hog with the conversion.
D20 Item A Ring of Protection +1. This gives a +1 deflection bonus to AC. It is always on, and applies to Touch AC and Flat-Footed AC as well. The issue is that I don't have a lot of experience or familiarity with how GURPS magic items are assumed to work or how they are "built" by a GM, so below is what I think the GURPS conversion of this ring would be: GURPS Item Ring of Deflection +1. This is a simple metal ring with a Deflect (+1) Enchantment (Magic, pg. 67), conferring a +1 DB against all attacks. The ring is always on and requires no energy or fatigue investment in order to function. Energy Cost to Create: 100 Market Value: $2,000 (Second-Hand, M.21) My understanding is also that, if the ring is struck, it is likely to be destroyed, owing to its small size and, likely, minimal DR (I figure that a normal ring is unlikely to have more than 2 HP and 2 DR). Of course, it would be very difficult to deliberately strike the ring, in any case. In d20, magic items are customarily difficult to just destroy, although they are (save the major artifacts) destructible one way or another. I'm not sure how to add that quality to a ring such as this, but considering the difficulty of hitting the ring in the first place, that may be a non-issue. Last edited by Landwalker; 08-19-2011 at 03:19 PM. |
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#45 |
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Never Been Pretty
Join Date: Jan 2005
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You could use the rules regarding partial armor in LT and UT to figure out the weight/cost/DR for armor that only covers as much as a ring does.
I'd guess somewhere close to 0.05% of full body coverage for weight and cost. Light Style for 2/3 of weight, cost, and DR. And Stylish Cut, for x4 price. Lets say we're using Jousting Mail from LT. That's starting with DR 6, $1,500, and 30 lbs. With the above formula we get: DR: 6*2/3 = 4 Cost: 1500*0.0005*2/3*4 = $2 Weight: 30*0.0005*2/3= 0.01 lbs If we allow for heavy plate, we get: DR: 9*2/3 = 6 Cost: 4000*0.0005*2/3*4 ~ $5 Weight: 32*0.0005*2/3 ~ 0.01067 lbs Not to say anything about the modifiers in DF1. Or the fact that you can use magic on the ring to protect itself too. And by size it's at least -11 to hit. Last edited by Dragondog; 08-19-2011 at 03:39 PM. |
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#46 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Don't over-complicate things. DF8 gives you prices for rings of diverse materials. For example, a silver ring weights 0.15 lbs and costs $115. It's so light, that I would say that any damage destroys it, but it's so small, that hitting it should be almost impossible, unless you aim for it (calculate the SM).
Oh, and Deflect+1 is a good match for a +1 AC ring. |
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#47 |
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Join Date: Dec 2008
Location: Cumberland, ME
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Alright, here he is—the first "PC-race" enemy encountered by the players. Tsuto Kaijitsu was a tough conversion that I ended up playing pretty loose, thanks to the D20 version's Monk class levels.
D20 Information
Spoiler:
And hoo-boy, here it goes: GURPS Information
Spoiler:
Edit: I am actually not happy at all with how Tsuto is looking right now. I may completely overhaul him later tonight to no longer be an unarmed fighter. Possible modifications include switching to nunchaku, a staff, or dual-wielding sais, and will probably universally entail some improvements to his mediocre physical qualities. Last edited by Landwalker; 08-19-2011 at 05:49 PM. |
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#48 |
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Join Date: Dec 2008
Location: Cumberland, ME
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And here is the rebuild! I rejiggered Tsuto to dual-wield sais and wear a bit of armor. I feel like he maintains his martial-artist feel without either being completely impotent or demanding an overly complicated build to make him viable. The sais also still let him have an unusual quality that makes him stand out — and Bind Weapon should give my axe-toting dwarf PC fits.
D20 Information
Spoiler:
GURPS Information
Spoiler:
Last edited by Landwalker; 08-20-2011 at 07:37 AM. |
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#49 | |
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Never Been Pretty
Join Date: Jan 2005
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Quote:
For Tsuto: * I would have added Enhanced Dodge * Some skills don't list skill level * I would have given Acrobatics, Diplomacy, Intimidation, and Flute higher skill levels * I would have added Research and Search |
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#50 | |
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Join Date: Dec 2008
Location: Cumberland, ME
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Quote:
Tsuto did originally have Enhanced Dodge when he was more "monkish," since parrying was out of the question. However, with the overhaul to sai-fighting instead, I dropped Enhanced Dodge and moved him over to Enhanced Parry. He's still no slacker in the Dodge department, though. Initially I took the position that Search in d20 isn't really the same as Search in GURPS. The former is "examine a room or wall or what have you for something of interest;" the latter is "Oppose Holdout and Smuggling," something of the "Airport-Security Skill." However, looking through everything again, I can't find a GURPS skill that explicitly corresponds to "D20 Search," so "GURPS Search" seems like as good a choice as any, unless someone knows differently. In the meantime, I've added Search 13 to Tsuto's sheet. D20 Gather Information is decidedly not GURPS Research. It's basically a combination of Carousing, Streetwise, and Savoir-Faire. Though he has no Savoir-Faire skills, Tsuto already has Social Chameleon and Streetwise. I've also added Carousing 11 to his skill list. Other Edits: I've added a note about Tsuto's effective dodge. I've corrected the point value of his rebuild. I've added a note about Tsuto's "GM Whim" style. I corrected the damage line for Tsuto's sai attacks (was formerly 1d+2 imp, instead of 1d+2 cr / 1d-1 imp), and made the Sais Fine quality (+1 imp damage) |
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