Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS > GURPS Character Assistant

Reply
 
Thread Tools Display Modes
Old 08-16-2011, 10:56 PM   #21
RobKamm
 
RobKamm's Avatar
 
Join Date: Sep 2004
Location: Chicago
Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

Quote:
Originally Posted by Rev. Pee Kitty View Post
And then every time a book adds a new motivation lens, you have to make 20 new versions of it instead of one. And if there's a new template introduced in MH7,
Shall we alert the Speculation thread? Care to give us a hint about the topic? Number seven ought, I think, either focus on Luck or classic cars...
RobKamm is offline   Reply With Quote
Old 08-16-2011, 10:57 PM   #22
Daeglan
 
Join Date: Jun 2010
Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

Yeah. It is a sucky solution. But everything I hear about the other way seems to say GCA kind of chokes on it at the moment. And I would rather have the templates functioning even if it is not optimal.

It would be nice to see the program updated to better handle things but I haven't seen any indication that is happening anytime soon.
Daeglan is offline   Reply With Quote
Old 08-16-2011, 11:02 PM   #23
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

Quote:
Originally Posted by Daeglan View Post
And I would rather have the templates functioning even if it is not optimal.
You didn't describe a non-optimal solution, you described an almost unworkable one which becomes more and more unworkable as the Monster Hunters series grows. The complexity of it would virtually guarantee no support at all.

As a non-programmer I don't necessarily expect you to understand why your solution is just not a workable solution as Rob and RPK describe, but trust us when we say that it's pretty much an unworkable solution. Programs are written in small chunks for a reason; duplication of code on a major level ("copy/paste" as you described it) makes programs just plain unworkable.
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.
ericbsmith is offline   Reply With Quote
Old 08-16-2011, 11:08 PM   #24
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

Quote:
Originally Posted by RobKamm View Post
I've been playing with the Commando template with an eye towards testing Eric's possible solution. Sadly, no, adding the aliaslist to the subsequent select list doesn't seem to work (but it doesn't crash the program, so that's something).
My guess would be you had a formatting problem. Here's a working test template that implements the solution I described.

Code:
<Character Templates>
_Test, 0,
		select1(text("Choose one:"), pointswanted(atleast 1), itemswanted(1),
			list(_
			%skillaliaslist%_
				)_
		),
	x(_
		#ChoiceList(_
				name(skill),
				title(Title),
				text(Please select one:),
				picksallowed(1),
				method(bynumber),
				list(_
						GroupA,
						GroupB_
					),
				aliaslist(_
					{"SK:Alchemy", "SK:Axe/Mace", "SK:Body Control"},
					{"SK:Computer Hacking", "SK:Herb Lore", "SK:Musical Influence"}_
					)_
				)_
		)
Note that with the current beta Armin has added the ability to have 5 additional Aliaslists, meaning you could have one for Advantages, Disadvantages, Skills, and still have 3 left over for other possible position dumps. If you think it would be a good idea to pursue writing the templates in this direction drop me a PM and we can discuss things in a lot more detail.



Quote:
Originally Posted by RobKamm View Post
I'm thinking that we'll have to use the alternative technique. Have a hidden attribute, call it MotivationalLensCount, that defaults to 0. Each lens then gives(+1 to ST:MotivationalLens). Then include a needs(ST:MotivationalLens = 1) in the character templates. This will leave an unfulfilled needs in GCA that can be picked up by the user by going in and selecting an appropriate lens from a separate list of templates.
To me it seems this can best be accomplished with a very simple needs check, which you used in the Actions data file:
needs((TE:Template A | TE:Template B | TE:Template C | 1 "TECAT:Character Template - Monster Hunters - Motivational Lens"))
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.

Last edited by ericbsmith; 08-16-2011 at 11:14 PM.
ericbsmith is offline   Reply With Quote
Old 08-17-2011, 01:39 AM   #25
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

Quote:
Originally Posted by RobKamm View Post
Shall we alert the Speculation thread? Care to give us a hint about the topic? Number seven ought, I think, either focus on Luck or classic cars...
I'm thinking 7 will be the MH supplement on food. Carbing up is very important for hunters, after all. I'm going to save classic cars for MH11 -- it just makes sense, since that'll be the supplement that introduces rules for building vehicles by choosing the tires. You know: Pick your width, the type of rubber, etc., plug 'em into the formula, and end up with vehicle stats -- a literal "bottom-up" approach. :)
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 08-17-2011, 01:46 AM   #26
Daeglan
 
Join Date: Jun 2010
Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

Quote:
Originally Posted by Rev. Pee Kitty View Post
I'm thinking 7 will be the MH supplement on food. Carbing up is very important for hunters, after all. I'm going to save classic cars for MH11 -- it just makes sense, since that'll be the supplement that introduces rules for building vehicles by choosing the tires. You know: Pick your width, the type of rubber, etc., plug 'em into the formula, and end up with vehicle stats -- a literal "bottom-up" approach. :)

Me I'm just curious when we get MH5 and when :) I am hoping more monsters to kill.
Daeglan is offline   Reply With Quote
Old 08-17-2011, 06:51 AM   #27
RobKamm
 
RobKamm's Avatar
 
Join Date: Sep 2004
Location: Chicago
Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

Quote:
Originally Posted by ericbsmith View Post
My guess would be you had a formatting problem. Here's a working test template that implements the solution I described.
Certainly possible. I'll look at it again. It would be much cleaner than my current dummy-trait...

Quote:
Note that with the current beta Armin has added the ability to have 5 additional Aliaslists, meaning you could have one for Advantages, Disadvantages, Skills, and still have 3 left over for other possible position dumps. If you think it would be a good idea to pursue writing the templates in this direction drop me a PM and we can discuss things in a lot more detail.
Okay. Not today, working late.

Quote:
To me it seems this can best be accomplished with a very simple needs check, which you used in the Actions data file:
needs((TE:Template A | TE:Template B | TE:Template C | 1 "TECAT:Character Template - Monster Hunters - Motivational Lens"))
It never occured to me to try needs on a TECAT. Much better. THANKS!
RobKamm is offline   Reply With Quote
Old 08-17-2011, 03:51 PM   #28
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

Attention: Thomas brought a few errors to my attention. Nothing huge, but a few things didn't have proper point costs. Please re-download it and use the new version. Thanks!
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 08-18-2011, 07:52 AM   #29
Prime Evil
 
Join Date: Mar 2007
Location: Sydney, Australia
Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

Quote:
Originally Posted by Rev. Pee Kitty View Post
I'm going to save classic cars for MH11 -- it just makes sense, since that'll be the supplement that introduces rules for building vehicles by choosing the tires. You know: Pick your width, the type of rubber, etc., plug 'em into the formula, and end up with vehicle stats -- a literal "bottom-up" approach. :)
Oooohhhh.....So that implies that the Vehicle Design System will be out before MH11! You heard it right here folks! *ducks and runs for cover*
Prime Evil is offline   Reply With Quote
Old 08-18-2011, 10:55 PM   #30
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: GURPS Monster Hunters 1 - preliminary data file. Anyone want to finish it?

Quote:
Originally Posted by Daeglan View Post
Yeah. It is a sucky solution. But everything I hear about the other way seems to say GCA kind of chokes on it at the moment. And I would rather have the templates functioning even if it is not optimal.

It would be nice to see the program updated to better handle things but I haven't seen any indication that is happening anytime soon.
Just to add a note here, talking this over with Rob I came upon an idea on how to handle the Monster Hunter style Lens/Template relationship that will allow complete functionality, including modified advantage/disadvantage selection groups based on the applied Motivational Lens. And this solution we're working on will be FAR less complex, and take FAR less time to implement, than trying to do things the brute force way and make a hundred plus Lens/Template combinations.
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.

Last edited by ericbsmith; 08-19-2011 at 12:21 AM.
ericbsmith is offline   Reply With Quote
Reply

Tags
monster hunters, ritual path magic

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:11 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.