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#21 |
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Join Date: Sep 2004
Location: Chicago
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Shall we alert the Speculation thread? Care to give us a hint about the topic? Number seven ought, I think, either focus on Luck or classic cars...
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#22 |
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Join Date: Jun 2010
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Yeah. It is a sucky solution. But everything I hear about the other way seems to say GCA kind of chokes on it at the moment. And I would rather have the templates functioning even if it is not optimal.
It would be nice to see the program updated to better handle things but I haven't seen any indication that is happening anytime soon. |
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#23 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Quote:
As a non-programmer I don't necessarily expect you to understand why your solution is just not a workable solution as Rob and RPK describe, but trust us when we say that it's pretty much an unworkable solution. Programs are written in small chunks for a reason; duplication of code on a major level ("copy/paste" as you described it) makes programs just plain unworkable.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#24 | ||
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Quote:
Code:
<Character Templates>
_Test, 0,
select1(text("Choose one:"), pointswanted(atleast 1), itemswanted(1),
list(_
%skillaliaslist%_
)_
),
x(_
#ChoiceList(_
name(skill),
title(Title),
text(Please select one:),
picksallowed(1),
method(bynumber),
list(_
GroupA,
GroupB_
),
aliaslist(_
{"SK:Alchemy", "SK:Axe/Mace", "SK:Body Control"},
{"SK:Computer Hacking", "SK:Herb Lore", "SK:Musical Influence"}_
)_
)_
)
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needs((TE:Template A | TE:Template B | TE:Template C | 1 "TECAT:Character Template - Monster Hunters - Motivational Lens"))
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 08-16-2011 at 11:14 PM. |
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#25 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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I'm thinking 7 will be the MH supplement on food. Carbing up is very important for hunters, after all. I'm going to save classic cars for MH11 -- it just makes sense, since that'll be the supplement that introduces rules for building vehicles by choosing the tires. You know: Pick your width, the type of rubber, etc., plug 'em into the formula, and end up with vehicle stats -- a literal "bottom-up" approach. :)
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#26 | |
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Join Date: Jun 2010
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Me I'm just curious when we get MH5 and when :) I am hoping more monsters to kill. |
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#27 | |||
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Join Date: Sep 2004
Location: Chicago
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Quote:
Quote:
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#28 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Attention: Thomas brought a few errors to my attention. Nothing huge, but a few things didn't have proper point costs. Please re-download it and use the new version. Thanks!
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#29 | |
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Join Date: Mar 2007
Location: Sydney, Australia
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Quote:
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#30 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Quote:
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 08-19-2011 at 12:21 AM. |
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| monster hunters, ritual path magic |
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