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Old 08-14-2011, 04:24 PM   #34
Landwalker
 
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Join Date: Dec 2008
Location: Cumberland, ME
Default Re: [D20 to GURPS] Burnt Offerings Conversions

Alright, alright, you win. I bought the infernal thing. =P

I'm guessing that what you're referring to is the Great Rage ability for the Barbarian. Which does seem to be at least a step in the right direction even without capturing all of the elements, since it's really just a big (really big) ST burst.

Even so, I'm not sure how one would translate that into a potion, unless you just called it an advantage-granting potion, 20 CP = 500 Energy, ÷ 5 for single-use = 100 Energy, and then price it from there (even though potion-brewing doesn't really parallel the crafting of magic items, it doesn't seem too unreasonable to use the same pricing scheme as Quick & Dirty Enchantment, which would make such a potion around $100).

That's actually how I ended up putting together the potion above: 15 CP (+1 ST, +1 DX, +1 Will is collectively [+35], and I assigned an arbitrary [-20] to the -2 Defenses) = 375 Energy, ÷ 5 for single use, -5% For Reduced Duration (assuming 1-minute base duration) = 71 Energy. I'm not wildly satisfied with it, both because of the disconnect between the linear effect of modifiers in d20 vs. the bell-curve effect in GURPS and because it just seems like a very... crude way to put together a magical potion.

/Tangent and back to the Great Rage from DF 11, I suppose to make it a closer parallel to the D20 ability, one would move the FP cost to the end of the ability rather than the beginning. But that still leaves the rest of the effects at issue.
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