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Old 08-13-2011, 12:26 PM   #11
weby
 
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Join Date: Oct 2008
Default Re: [D20 to GURPS] Burnt Offerings Conversions

I am currently running a GURPS campaign where most of the Burnt Offerings adventure path is part of a larger prophesy of doom.

Started the campaign at 100+50 points, with templates used for the start and about 1/3 of future points are from templates too, 2/3 free placement but limited in how many points you can put into attributes and such. It is a fairly high point gain campaign at about +1 charater point/hour of play. They are currently at about 230 points after 19 sessions

I decided to basically just run the D20 monsters as direct conversion as base and then tweak as needed. So for example on the spellsinger I did not do exact power writeup as it is really not needed as it is a NPC power so I just noted the effects she gave to the other goblins.

The same with the goblin warriors, I did not worry about things like exact advantages/disadvantages and such, as the things I needed to know about the goblins were the combat things, thus my goblin warriors came out as:

Small Humanoid (Goblinoid) SM:-2
Attack: Dogslicer 13 melee (1d)
javelin 13 ranged (1d-1)
shield: 13
Abilities: St 11, Dx 13, Ht 11, Iq 10, Will 9, reaction: -2 HP:13
Speed: 6, dodge:10, Parry:10, block:10 Armor: leather: Dr 2
Darkvision 60 ft.
Skills: Steath 13, Per:13 Ride 12
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