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#11 |
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Join Date: Oct 2008
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I am currently running a GURPS campaign where most of the Burnt Offerings adventure path is part of a larger prophesy of doom.
Started the campaign at 100+50 points, with templates used for the start and about 1/3 of future points are from templates too, 2/3 free placement but limited in how many points you can put into attributes and such. It is a fairly high point gain campaign at about +1 charater point/hour of play. They are currently at about 230 points after 19 sessions I decided to basically just run the D20 monsters as direct conversion as base and then tweak as needed. So for example on the spellsinger I did not do exact power writeup as it is really not needed as it is a NPC power so I just noted the effects she gave to the other goblins. The same with the goblin warriors, I did not worry about things like exact advantages/disadvantages and such, as the things I needed to know about the goblins were the combat things, thus my goblin warriors came out as: Small Humanoid (Goblinoid) SM:-2 Attack: Dogslicer 13 melee (1d) javelin 13 ranged (1d-1) shield: 13 Abilities: St 11, Dx 13, Ht 11, Iq 10, Will 9, reaction: -2 HP:13 Speed: 6, dodge:10, Parry:10, block:10 Armor: leather: Dr 2 Darkvision 60 ft. Skills: Steath 13, Per:13 Ride 12 |
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| Tags |
| conversion, pathfinder |
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