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#11 |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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I'm a complete GURPS novice. But, just pulling words out of memory from other posts I've seen:
Affliction plus some advantage like Unfazeable, with the Bard Song limitation. Would that work? |
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#12 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Quote:
it would, however, not work as you expect: It would allow you to create a "courage missile". The target, if hit, would roll at HT+DR, and if he failed, he would gain the advantage for a number of minutes equal to his margin of failure. In order to get the typical bard abilities, you need to add Malediction, Area Effect, Emanation OR Aura, and the Power Modifier (if you take the Bardsong power from DF, it includes needing to hear you sing/perform IIRC). You can, however, take a look at the bard songs on DF11, or to the Auras of Power, on Pyramid #3/13, to see meta-modifiers (that is, a package of modifiers) to make it much easier. |
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#13 | ||
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Join Date: Dec 2008
Location: Cumberland, ME
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I do, at least, have Dungeon Fantasy 1, which I looked at when I was originally getting ready to try to put the Warchanter together. Since the Bard-song power from that didn't include any of the archetypal "inspiration" abilities, I built my own affliction, but you're right in that I should have remembered the Bard-Song power modifier and applied it to the Inspire Courage affliction. I'll edit that in now. So, in light of what I do have to work with, is there any better way I could model the Inspire Courage ability? Anything distinctly wrong that I did with it? Any recommendations about anything else? Quote:
I suppose this could be considered an Intolerance (Horses and Domesticated Dogs, -5 Reaction). I can add that to the basic "goblin template" now. Last edited by Landwalker; 08-13-2011 at 07:55 AM. Reason: Goblins Hate Dogs |
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#14 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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#15 | ||
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Join Date: Dec 2008
Location: Cumberland, ME
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Since I don't have the world's strongest grasp on Powers, I hope you don't mind a couple of questions so that I know where the issues are coming from.
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(I don't really care how it's priced for the Warchanter, but it's a valid PC ability as well, so the pricing could matter.) Quote:
Last edited by Landwalker; 08-13-2011 at 08:31 AM. |
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#16 | |||
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Quote:
Quote:
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#17 | ||
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Join Date: Dec 2008
Location: Cumberland, ME
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Quote:
Quote:
What makes Melee Attack (Reach C) + Aura the appropriate way to model the ability, as opposed to Area Effect (X Yards) + Emanation? Aura specifically says it affects "anyone you touch or who touches you," not those around you. * In fact, Pathfinder (the source material for this exercise) also does not have Uses/Day for the Bardic Performance abilities. It allows using it for a number of rounds equal to 4+Charisma Modifier. This would allow a Pathfinder Warchanter to use Inspire Courage for 5 six-second rounds each day. |
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#18 | |
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Never Been Pretty
Join Date: Jan 2005
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Quote:
If Inspire Courage has an 8 yard radius, Melee Attack + Aura isn't suitable, but Malediction could be useful. |
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#19 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Yep
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EDIT: Oh, and you can combine Aura with Area effect, just in case it was not clear from the comment above. It works as you expect. |
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#20 | |
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Never Been Pretty
Join Date: Jan 2005
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Costs Fatigue 1 would mean that you spend 1 FP to activate it for 1 minute and half that for each subsequent minute. |
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