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Old 08-12-2011, 07:16 PM   #1
Pragmatic
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

Why are you giving them points? Are you going to allow them as a PC race?
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Old 08-12-2011, 07:19 PM   #2
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

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Why are you giving them points? Are you going to allow them as a PC race?
I'm not giving them points, at least if you mean what I think you mean (that is, I didn't say, "Okay, a Goblin Warrior has 38 points. Let's build it.") The "point total" next to their "intro line" was just for reference in case anyone was curious.

I'm starting in on the next item now—Goblin Warchanter! The main challenge is figuring out how to model the d20 Bard's "Inspire Courage" ability in GURPS.
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Old 08-12-2011, 08:59 PM   #3
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

The next conversion representative is the Goblin Warchanter, the "support" of the goblin raiding parties. Although a weak (but agile) combatant individually, the Warchanter is able to command minor magics in order to boost the morale and performance of his fellow goblins and attempt to disrupt the raid's enemies.

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GURPS Information
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Last edited by Landwalker; 08-13-2011 at 11:05 AM.
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Old 08-12-2011, 10:33 PM   #4
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

You say that goblins hate and are afraid of dogs and horses, but I only see Phobia. What does their hate lead them to do? Is it Intolerance? Do dogs and horses have Enemy (goblins)? Is it only a Quirk?
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Old 08-13-2011, 01:58 AM   #5
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

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Originally Posted by Landwalker View Post
I'm not giving them points, at least if you mean what I think you mean (that is, I didn't say, "Okay, a Goblin Warrior has 38 points. Let's build it.") The "point total" next to their "intro line" was just for reference in case anyone was curious.

I'm starting in on the next item now—Goblin Warchanter! The main challenge is figuring out how to model the d20 Bard's "Inspire Courage" ability in GURPS.
For the Inspire Courage, either take a look at the DF11 Bardsong songs (p. 20), or at the Auras of Power article on Pyramid #3/13
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Old 08-13-2011, 06:15 AM   #6
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

I'm a complete GURPS novice. But, just pulling words out of memory from other posts I've seen:

Affliction plus some advantage like Unfazeable, with the Bard Song limitation. Would that work?
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Old 08-13-2011, 07:05 AM   #7
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

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I'm a complete GURPS novice. But, just pulling words out of memory from other posts I've seen:

Affliction plus some advantage like Unfazeable, with the Bard Song limitation. Would that work?
It would "work" (for some definitions of work).

it would, however, not work as you expect: It would allow you to create a "courage missile". The target, if hit, would roll at HT+DR, and if he failed, he would gain the advantage for a number of minutes equal to his margin of failure.

In order to get the typical bard abilities, you need to add Malediction, Area Effect, Emanation OR Aura, and the Power Modifier (if you take the Bardsong power from DF, it includes needing to hear you sing/perform IIRC). You can, however, take a look at the bard songs on DF11, or to the Auras of Power, on Pyramid #3/13, to see meta-modifiers (that is, a package of modifiers) to make it much easier.
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Old 08-13-2011, 07:49 AM   #8
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

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For the Inspire Courage, either take a look at the DF11 Bardsong songs (p. 20), or at the Auras of Power article on Pyramid #3/13
It's hard for me to look at things I don't have, I'm afraid. Unless you can get more specific, I'm stuck with what I do have (which, relevant to this case, is Basic, Powers (which I struggle with, as I'm fairly new to it), and DF 1-5).

I do, at least, have Dungeon Fantasy 1, which I looked at when I was originally getting ready to try to put the Warchanter together. Since the Bard-song power from that didn't include any of the archetypal "inspiration" abilities, I built my own affliction, but you're right in that I should have remembered the Bard-Song power modifier and applied it to the Inspire Courage affliction. I'll edit that in now.

So, in light of what I do have to work with, is there any better way I could model the Inspire Courage ability? Anything distinctly wrong that I did with it? Any recommendations about anything else?


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Originally Posted by Dragondog View Post
You say that goblins hate and are afraid of dogs and horses, but I only see Phobia. What does their hate lead them to do? Is it Intolerance? Do dogs and horses have Enemy (goblins)? Is it only a Quirk?
Goblin swords are called "Dogslicers" for a reason — if a goblin can get past its phobia, it would like nothing more than to open a bloody smile for the offending canine (except, perhaps, to set the offending canine on fire).

I suppose this could be considered an Intolerance (Horses and Domesticated Dogs, -5 Reaction). I can add that to the basic "goblin template" now.

Last edited by Landwalker; 08-13-2011 at 07:55 AM. Reason: Goblins Hate Dogs
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Old 08-13-2011, 08:13 AM   #9
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

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Originally Posted by Landwalker View Post
It's hard for me to look at things I don't have, I'm afraid. Unless you can get more specific, I'm stuck with what I do have (which, relevant to this case, is Basic, Powers (which I struggle with, as I'm fairly new to it), and DF 1-5).

I do, at least, have Dungeon Fantasy 1, which I looked at when I was originally getting ready to try to put the Warchanter together. Since the Bard-song power from that didn't include any of the archetypal "inspiration" abilities, I built my own affliction, but you're right in that I should have remembered the Bard-Song power modifier and applied it to the Inspire Courage affliction. I'll edit that in now.

So, in light of what I do have to work with, is there any better way I could model the Inspire Courage ability? Anything distinctly wrong that I did with it? Any recommendations about anything else?
The way you have it set up right now, there are a couple of issues:
  • It's affected by DR: Having Dr will make this ability word differently. I would add Affliction, and invoque the Beneficial Afflictions on Powers p. 40. Also, this will mean that you don't have to roll for each target, only for the warchanter
  • It's not sense based. Given that Maledicitions already ignore DR, you should take the Hearing-based limitation. EDIT: The bardsong power modifier takes care of this
  • Requires concentrate is for abilities you can leave on all the time. This is an instantaneous effect, that must be continued turn to turn. Remove requires concentrate
  • It lasts too long: Right now, those affected by the ability will keep the benefits for minutes. I would take Fixed Duration and Reduced Duration 1/60 (Found in Psionic Powers) to make this last 3 seconds after the warchanter stops singuing
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Old 08-13-2011, 08:28 AM   #10
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Default Re: [D20 to GURPS] Burnt Offerings Conversions

Since I don't have the world's strongest grasp on Powers, I hope you don't mind a couple of questions so that I know where the issues are coming from.

Quote:
It's affected by DR: Having Dr will make this ability word differently. I would add Affliction, and invoque the Beneficial Afflictions on Powers p. 40. Also, this will mean that you don't have to roll for each target, only for the warchanter
I was originally planning to give the ability the Malediction enhancement, but I didn't (and still don't) quite understand how that works. From B.106, "The value of Malediction depends on the range modifiers it uses." But the Inspire Courage ability doesn't use range modifiers, as far as I can tell—it's just an eight-yard emanation, period. So how would Malediction be priced in this situation?

(I don't really care how it's priced for the Warchanter, but it's a valid PC ability as well, so the pricing could matter.)

Quote:
This is an instantaneous effect, that must be continued turn to turn.
Where can I find this laid out? I guess what I'm confused about on this point is how to model "The Warchanter can use this ability one time per day, but the one use lasts as long as he Concentrates on it." That's how I ended up (erroneously, I see from a closer reading) on Requires Concentrate, but I don't see how the normal Malediction/Affliction/Whatever rules achieve that goal.

Last edited by Landwalker; 08-13-2011 at 08:31 AM.
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