Quote:
Originally Posted by Proteus
I'm playing a fashion-conscious super-heroine in a modern-day, semi-realistic supers campaign, so I'm curious: has SJG published, or has anyone else invented, rules that make modern-day armor as customizable (in coverage, style, etc.) as the rules in Ultra-Tech?
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Based on real-world figures and gear in basic, I'd figure a basic bodysuit is 14 lb, DR 8/2, $1,200; tailoring rules apply normally. That generates a too high weight for the ballistic vest (normal, torso only, 3.5 lb), too low for the tactical vest (heavy, torso/groin, 7.45 lb), but realistically the lighter armor probably qualifies for half coverage, and the heavier armor includes pouches and other non-armor functionality, and some stiffening for DR 12/5 instead of 12/3.