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Old 08-04-2011, 03:41 PM   #1
Turhan's Bey Company
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Default Re: GURPS Dungeon Fantasy 14: Psi

Quote:
Originally Posted by ULFGARD View Post
I was about to lament that DF was over, forgotten, kaput.
Even after DFM1 came out just a couple of months ago?

If you ever worry about this sort of thing, you may want to keep an eye on Kromm's blog. He drops the occasional hint about GURPS products going through the pipe (like, say, the upcoming first DF adventure), giving you some forward visibility.
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Old 08-04-2011, 03:44 PM   #2
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Default Re: GURPS Dungeon Fantasy 14: Psi

Allow me to ask the inevitable question to those that have already purchased this: If I have MH and Psionic Powers, what is in this that doesnt overlap? All of it? Some of it? All the DF setting stuff, but the powers are all pretty much already covered? DF Psi doesnt even remotely look like Psionic Powers?
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Old 08-04-2011, 04:10 PM   #3
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Default Re: GURPS Dungeon Fantasy 14: Psi

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Originally Posted by chandley View Post
Allow me to ask the inevitable question to those that have already purchased this: If I have MH and Psionic Powers, what is in this that doesnt overlap? All of it? Some of it? All the DF setting stuff, but the powers are all pretty much already covered? DF Psi doesnt even remotely look like Psionic Powers?
That last one, really. Even the Power Modifier is pretty much completely different. It's a very DF approach, although not quite as kitchen sink as I remember AD&D being with it - no bizarro Body Weaponry or Molecular Rearrangement abilities, for example.
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Old 08-05-2011, 07:08 AM   #4
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Default Re: GURPS Dungeon Fantasy 14: Psi

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Originally Posted by vitruvian View Post
... no bizarro Body Weaponry or Molecular Rearrangement abilities, for example.
I wonder if that one got into D&D because Uri Geller had been on TV a lot in the few years beforehand?
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Old 08-05-2011, 08:35 AM   #5
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Default Re: GURPS Dungeon Fantasy 14: Psi

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Originally Posted by johndallman View Post
I wonder if that one got into D&D because Uri Geller had been on TV a lot in the few years beforehand?
I never saw Uri Geller transform his hand into the equivalent of a +1 mace that I recall...
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Old 08-05-2011, 08:48 AM   #6
Peter V. Dell'Orto
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Default Re: GURPS Dungeon Fantasy 14: Psi

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Originally Posted by vitruvian View Post
I never saw Uri Geller transform his hand into the equivalent of a +1 mace that I recall...
Sure he did. It was on Carson that night when he fought the owlbear.

Don't tell me you don't remember that, it was classic.
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Old 08-05-2011, 09:02 AM   #7
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Default Re: GURPS Dungeon Fantasy 14: Psi

My co-worker is giggling :)

I'm now going to start a thread on how you'd write up Body Weaponry as a GURPS power (more suitable for Rubber Supers I think but)
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Old 08-04-2011, 04:56 PM   #8
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Default Re: GURPS Dungeon Fantasy 14: Psi

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Originally Posted by Turhan's Bey Company View Post
If you ever worry about this sort of thing, you may want to keep an eye on Kromm's blog.
I read it weekly.

Of course, I didn't really think it was over, but the volume of posts has been -- understandably -- slanted toward MH. Like I said, I've got a great campaign for MH use which I may reboot at some point. Though I'm not quite sure how I'd do it, since I loved my introductory "make 75 point characters who know each other" bit.

DF is much simpler. And good for a pick up game. In fact, with my old group I created my DF game as a "stand in" for when we showed up too tired for our more "dramatic" game. Or when I, running both, was too frazzled from the week to pull the other off. DF is more about rock&roll "in the moment" fun than, say, my MH-style game (though it was super over the top insofar as everyone was around 1000 points or so -- but they needed it!).
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Old 08-04-2011, 06:13 PM   #9
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Default Re: GURPS Dungeon Fantasy 14: Psi

Wow! This looks amazing, I must have! Long live GURPS, all hail Kromm! Iä! Iä! Ph'nglui Mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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