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#23 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Ending your berserk state triggers one extra HT roll for consciousness at 0 or fewer HP, and one extra HT roll for survival at -HP or worse. Both are subject to the usual modifiers (e.g., -1 to consciousness rolls per full multiple of negative HP) and results (e.g., failure by 1-2 on a survival roll means a mortal wound). Neither enjoys the +4. These rolls represent additional chances to fail, over and above what you would face were you not a berserker. You don't keep a laundry list of every HT roll made at +4 and then reroll them without the +4 later; if you did, then Berserk would have a base value of -20 or -30 points, not -10 points.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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