Quote:
Originally Posted by mlangsdorf
I'd think the gadget limitations are probably illegitimate. At least the ones you're using: swords are smaller than SM-1 (-3 or worse to target them in combat) and can't (I think) be easily stolen with a quick contest.
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Well, Caledbolg was, IIRC, traditionally a large Greatsword. I figured it fell more within the 4.5' realm than a smaller sword. You are right about the quick contest bit though, in retrospect. Not sure how to handle the breakage - unless its made of some super-metal or magically altered (which would be another spell) I can't think of a reason for a magic sword to just become unbreakable by dint of being magic.
Quote:
Originally Posted by mlangsdorf
However, you can really afford to put a lot more energy than a mere 100 in it - as RPK points out in this thread ( http://forums.sjgames.com/showthread.php?t=81991), drawing 120 energy is trivial for a Witch, easy for a Sage, and doable for a dedicated non-mage. The most powerful magic weapon of an age is probably going to be created by a couple of powerful guys.
So take the same setup as last time, but only use 3 mages. They have an effective skill of 24 and can draw ~130 energy with minimal risk (slightly more including fatigue and energy reserves). Call it 400 energy. The cumulative chance of getting a critical failure is (1-.95^3), about 1 in 6. Pretty good odds to have a severely powerful sword. Of course, a critical failure still results in 400 energy of doom floating around, but magic always risky.
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Ah, this is great! Thanks for the link and suggestions. I'm pondering just making a catch-all thread for people to post conditional weapon setups now; legendary weapons or useful temporary charms.