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#221 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Not really. I could up it to 0.333 cabins, but then you'd get more cargo capacity out of Steerage Cargo than you'd get out of a Cargo Hold (1 habitat of Steerage Cargo yields 5 tons capacity; 3 SM+5 Cargo Holds yield 4.5 tons cargo capacity). This is more a systemic problem, as the Spaceships rules themselves cheat here (really SM+6 should only allow 0.6 habitats, but Spaceships cheats and gives it 1 habitat; that means that when I originally set SM+5 habitats as being 0.2 it was technically "more correct," as 0.2 falls within the normal x1/x3/x10 progression - 0.2/0.6/2/6/etc.).
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 07-31-2011 at 07:47 PM. |
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#222 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Hey Eric any chance you plan on incorporating the new system's from Pyramid 3/34 into your sheet?
Ghostdancer
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#223 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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At some point. I actually already added the new systems to my copy, but got stalled out when i went to add the Ground Performance statistics. It'll get added sooner or later (but probably sooner).
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#224 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
Ghostdancer
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#225 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Version 1.32
-Added modules from Pyramid 3-34 (These are disabled by default; activate them in the Campaign Options section) -Added option to use Armor/Volume rule from Pyramid 3-34 (disabled by default) -There is limited space to display Performance data; only the first few will be displayed if multiple Space, Air, Ground, and Water propulsion systems are added. See my first post for download links.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#226 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
Ghostdancer
__________________
My w23 Stuff My Blog GURPS Discord My Discord Latest GURPS Book: Meta-Tech Latest TFT: Vile Vines Become a Patron! |
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#227 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Version 1.32a
-Streamlining now doubles ship length (this affects Crush Depth) -Corrected Spread DR option to work with Crush Depth calculation -Set Pyramid 3-34 rules to be on by default (Armor/Volume option is still disabled by default) See my first post for download links.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#228 |
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Join Date: May 2009
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Chiller, I've been waiting for rules for wheels and tracks for a while. Thanks!
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#229 |
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Join Date: Oct 2004
Location: Philippines, Makati
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Thanks for this! :D
I may not use Spaceships (I used ISW ship rules), but this will be helpful as I'm making my ISW ship creation spreadsheet. |
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#230 |
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Join Date: Nov 2007
Location: Brazil
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Hello...
I'd like to point out, that when using Office 2007 (With or Without Macros) there is a problem with selecting weapons... It tells me it's a "Type Incompatibility" and the cells become "#VALOR"... EDIT: It doesn't happen with Conventional Gun, Electromagnetic Gun and the projectile ones... Only the beam type is problematic... EDIT2: Idk what is happening, now all Weapons are problematic... I wonder what could be causing it? Hope it helps!
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Current Playing: Gurps Fantasy. Current GMing: DnD 3.5 on an original setting. Planning a GURPS Sci-Fi Campaign. Last edited by Yami Fowl; 08-31-2011 at 11:53 AM. |
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| design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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