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#31 |
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Join Date: Oct 2010
Location: earth....I think.
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damage must be greater than DRx2 + HP of target to blow through to the other side. I forgot which book it is in but it is there. me thinks it was LT or MA since it was accomponied by an example of a man hacking at another man who is call lucy. lucy had DR2 on the arms and HP 10. the Man hit lucy's arm for 22 (or something) so the right arm took 22-2 = 20x1.5 for 30 cutting injury dropped to 6 for being on the arm, but the arm is hacked off! the swing continues to the next arm (the man rolled for the second hit) and hits. the damage would be 22-2-6-2 = 12 to the left arm which takes 12-2 = 10x1.5 for 15 cutting damage. bye bye second arm!
or something like that. |
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#32 | |
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Join Date: Aug 2005
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#33 |
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Join Date: Oct 2010
Location: earth....I think.
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how much DR and HP do you think a car door has?
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#34 |
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Join Date: Nov 2009
Location: Oregon
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#35 |
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Join Date: Aug 2005
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And the rule he is citing is in basic and is about shooting through cover. See Overpenetration on B408. At standard there is no blowthrough.
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#36 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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When the coroner does the autopsy and pulls a 9mm HP round out of a wound that looks like it was done by an autocannon, he's going to notice.
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#37 |
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Join Date: Sep 2007
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Does the choice of greater/lesser effect then depend on the observer(s) only? In front of some credulous observers, you get away with more?
Were we playing Mage: The Ascension, I'd say yes, because in that setting, reality _is_ entirely subjective, and the mundanes don't have any clue about how it works anyway. But we're talking about GURPS MH. While fantastic and cinematic, it's still more grounded in the real world than Mage. I'd be happier with a constant set of guidelines either as player or GM. This intersects the point in another thread about whether it's the _change_ that's "too much", or just the final result. If humans up to ST 20 are believable, is +2 ST for a ST 10 target Lesser while on a ST 20 target, it's Greater, because the ST 22 result isn't believable? Or is "+2 ST" simply Lesser no matter what, because it's not a huge change? |
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#38 | |
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Join Date: Mar 2011
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Also IMO a ST10 person tossing stuff around like a ST 20 person would be silly, but a ST 20 person tossing stuff around like a ST 21 would be normal. |
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#39 |
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Join Date: Apr 2011
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IMO it's not dependent on the observer, it's just a measure of how badly you're messing with reality. A lesser effect for a bullet might have less energy escaping as recoil, less air resistance in flight and maybe it tumbles perfectly once it hits. You are messing with physics but it's more bending than breaking the rules. Having a pistol that shoots a round that can go through heavy body armor while killing the person inside instantly requires a lot more energy and you have to actually break the rules, making it a greater effect.
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#40 | |
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Join Date: Dec 2006
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Quote:
It does not require a lot of 'less energy loss' 'less air resistance' 'less round deformation' and 'perfect tumble' to turn a .45 into an effective .50 hand packed hot loaded DU, and not much more from there to get to a .600 nitro hand packed hot loaded DU (and so on and so forth)- Admittedly this still is not 65d, but it's getting pretty close to 32+2(2)d which for most human targets is essentially identical- further if you START with something like a .45+p DU round the total energy loss you have to prevent/energy you need to add is much less. Side note: Is there an accepted RPM method for adding an armour divisor to missile type attacks? |
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| Tags |
| charms, monster hunters, ritual path magic, rpm |
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