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Old 07-29-2011, 09:15 PM   #29
Anaraxes
 
Join Date: Sep 2007
Default Re: RPM[MH]- RPM, charms, and weapons

Does the choice of greater/lesser effect then depend on the observer(s) only? In front of some credulous observers, you get away with more?

Were we playing Mage: The Ascension, I'd say yes, because in that setting, reality _is_ entirely subjective, and the mundanes don't have any clue about how it works anyway.

But we're talking about GURPS MH. While fantastic and cinematic, it's still more grounded in the real world than Mage. I'd be happier with a constant set of guidelines either as player or GM.

This intersects the point in another thread about whether it's the _change_ that's "too much", or just the final result. If humans up to ST 20 are believable, is +2 ST for a ST 10 target Lesser while on a ST 20 target, it's Greater, because the ST 22 result isn't believable? Or is "+2 ST" simply Lesser no matter what, because it's not a huge change?
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charms, monster hunters, ritual path magic, rpm


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