Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-29-2011, 09:01 AM   #26
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: RPM[MH]- RPM, charms, and weapons

Quote:
Originally Posted by blacksmith View Post
But it does not limit damage to a person, just limits how effective human shields are.
Bullet blowthrough is an optional 4e rule in High Tech (pg 162), meant to be combined with the Bleeding rules. But this is getting off-topic...
vierasmarius is offline   Reply With Quote
 

Tags
charms, monster hunters, ritual path magic, rpm


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:11 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.