Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-23-2011, 12:20 AM   #16
Dustin
 
Dustin's Avatar
 
Join Date: Oct 2004
Location: The former Chochenyo territory
Default Re: [LT] Why specifics about helmets and neck?

Quote:
Originally Posted by LazarusDarkeyes View Post
I'm having trouble nailing down the specific trait(s) of the Greathelm that provoke the Tunnel Vision...
I think it's the combination of:
1) being a second rigid helmet layered on top of an underhelm (thus at a greater distance from the eyes), and
2) providing small enough eyeholes that the eyes use Chinks rules through the Greathelm.
__________________
My gaming blog: Thor's Grumblings
Keep your friends close, and your enemies in Close Combat.
Dustin is offline   Reply With Quote
 

Tags
armor, low-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:56 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.