Re: [LT] Why specifics about helmets and neck?
I'm trying to extrapolate the details for head and neck protection for some generic armor contruction rules:
If wearing EITHER rigid armor OR 2+ layers covering the ears, the character gains Hard of Hearing. If there is only one layer of the rigid armor, it may have perforations added for increased chinks, but no Hard of Hearing
If wearing ANY armor which protects the 'upper cheeks' (spectacles, front facial coverage, etc.), the character gains No Peripheral Vision.
I'm having trouble nailing down the specific trait(s) of the Greathelm that provoke the Tunnel Vision...
|