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Old 07-21-2011, 05:27 PM   #1
teviet
 
Join Date: May 2005
Default Re: [Spaceships] Voyage Time Calculation with Different Drives

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Originally Posted by Anthony View Post
As far as piloting skill, you're pretty much out of luck unless you give your human pilots precognition; a computer is simply better than a human at deep space navigation, and the problems are mostly solvable (for sails, since they're inconsistent, you'll need to solve in a statistical manner, but that won't make much difference). A computer won't necessarily think of the various multi-pass solutions for gravitational assist, but you're looking at much simpler problems.
I suspect nondescript is thinking of a human intuitive ability to predict solar activity: exactly where and when the next flare or CME will be, and how strong, so that he can maneuver into an optimal position and reel in/out sail cable as necessary. Like space-weathersensing. It's mildly cinematic, but probably less so than having a human pilot on other sorts of spacecraft.

TeV
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Old 07-21-2011, 09:20 PM   #2
vierasmarius
 
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Default Re: [Spaceships] Voyage Time Calculation with Different Drives

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Originally Posted by teviet View Post
I suspect nondescript is thinking of a human intuitive ability to predict solar activity: exactly where and when the next flare or CME will be, and how strong, so that he can maneuver into an optimal position and reel in/out sail cable as necessary. Like space-weathersensing. It's mildly cinematic, but probably less so than having a human pilot on other sorts of spacecraft.

TeV
He should also consider making the FTL travel the more skill-based part of the trip. There are plenty of fictional examples of Star Drives or Jump Gates that simply cannot be computer-controlled, relying on some mysterious human factor to activate or navigate.
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Old 07-22-2011, 04:36 AM   #3
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Default Re: [Spaceships] Voyage Time Calculation with Different Drives

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Originally Posted by teviet View Post
I suspect nondescript is thinking of a human intuitive ability to predict solar activity [...] It's mildly cinematic, but probably less so than having a human pilot on other sorts of spacecraft. [...]
Yes, exactly.
"Plotting the best course through the ever shifting solar winds and reacting to the unpredictable fluctuations on helm is more of an art than an exact science. Human intuition has a little edge over computers here."
That isn't very hard SF and is probably factually wrong, but it is still within my willing suspension of disbelieve for this setting.
Especially if it serves a meta goal.

Quote:
He should also consider making the FTL travel the more skill-based part of the trip. [...]
Of course. but I would really like to spread around the skill influence among the crew/party even more:
The FTL part will have two skill rolls (Navigation (Jumpspace) and Jumping [a psi skill, the jump drive is psi powered for this very reason]) which will actually govern how far the ship arrives from the destination planet, and two skill rolls for the STL part (Navigation (Space) and Spacer (for helm)/Piloting (Low-Performance Spacecraft)) which will vary real space travel time by +/- 5% or so depending on combined margin of success/failure.
Even with the small, cross trained crews/parties for PC-tramp freighters that should give three PCs influence over one of the cost variables (trip length) without being super soft space opera.
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