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#11 |
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Join Date: Sep 2004
Location: Southeast NC
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Prior to TL9 there is simply no alternative to chemical rockets for achieving the 6G acceleration that seems standard for missiles, aside from external pulsed plasma which is impractical at any TL in something as small as a missile. At TL9+, HEDM offers significant improvements over chemical rockets at the expense of being more volatile. Nuclear thermal (at TL9+) and antimatter thermal (at TL10+) can both manage 6G, but only by taking every thrust boosting option and sacrificing so much fuel capacity that they have substantially less dV than more conventional rockets.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#12 | |
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Join Date: Feb 2008
Location: The Athens of America
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So if the setting boxes one in like that as a naval designer I would be looking to "compensate" with appropriate Damage Control Systems... Again much like the Americans at Midway who by chance (somewhat) were lucky enough to have their arm/rearm cycles running right so that ordinance was not scattered over the hangar deck. Also by design as they "invented" the idea of flooding the AV Gas transmission lines with CO2 prior to seeing action. These two steps taken together greatly lowered their combustibility and since "Fire Killls Ships!" kept them alive. Both of those combined allowed US Carriers to take a greater pounding and stay afloat than their opponents. Missles are worth having...but within the systems I would be looking to take steps to avoid the "Magazine Hit...no one had a chance to reach the lifepods" scenario. my 2 creds
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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#13 | ||
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Join Date: Jul 2008
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Officially (SS1:62) any section containing missiles is volatile and has a fairly significant chance to vaporize the ship if disabled or destroyed. Usually you'll have the duration of a space combat turn (however long that happens to be) to bail out.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#14 | |
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Join Date: Aug 2007
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I actually never assumed anything but solid fuel for lower TL missiles. You still need something else for reaction control but solid fuel is safer than any other contemporary alternative for main propulsion (for missiles at least, that "no shut-off is a serious problem for other uses).
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Fred Brackin |
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#15 | |
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Join Date: Jul 2008
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#16 | |
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Join Date: Aug 2007
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If the issue is coasting in the mid-phase of the transit time for very long range attacks you could make the missile two stage. Anyway, don't overthink this. Spaceships isn't made for thsi sort of detail. The main book combat system doesn't even measure exact distances. Even the mapped system isn't very fine scale.
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Fred Brackin |
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#17 | |
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Join Date: Feb 2008
Location: The Athens of America
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The same impulse that made me buy a $40ish trade paperback on the US Airship program (I just cant help it...Zepplins with Trapeeze based Aircraft...pictures!!). Good Luck Guys!!
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman Last edited by Witchking; 07-20-2011 at 08:28 PM. |
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#18 | |
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Join Date: Oct 2004
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Also i seriously doubt solid fuel rockets would be actually capable of '6G with 6 mps' performance. They are bound by the same laws of physics as other chemical rockets (liquid fuel). Since solid fuel things lack from the spaceships it 'needs' to be done in the hard way via Tsiolkovsky. With really optimistic assumptions and 5% payload i got 8.4 mps and with actual 30% payload (ie. the bomb) i get meager 3.4 mps. And that is with really optimistic values for both waste mass and for exhaust velocity, with more realistic ones i get 3.1 mps and 1.5 mps respectively. |
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#19 | |
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Join Date: Aug 2007
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Moral: You probably don't want to conduct Spaceships combat at TLs 7 and 8. A hard science TL9 is probably marginal. These are eras when dying in space is too easy without help.
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Fred Brackin |
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#20 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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The numbers I get from SM+5 stats using 5% control and 5% "cargo" are satisfying enough that I'll be happy with extrapolating to a TL10 limited superscience setting. All I really needed to know was if I was doing the arithmetic correctly: at TL7-8 a vessel with 5% control, 5% cargo, 8.333'% drive and the rest fuel comes out as 5G and approx 5mps? It's the thrust and delta-v bothers me - you can have 1 fuel tank and 6 drives and still get he smae delta-v, you just get there sooner - right?
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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