Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-20-2011, 09:42 PM   #4
Gudiomen
 
Gudiomen's Avatar
 
Join Date: Feb 2005
Location: in your pocket, stealing all your change
Default Re: [LT] Why specifics about helmets and neck?

Quote:
Originally Posted by LazarusDarkeyes View Post
Oh yeah! And what hit locations 'make sense' to allow only frontal/rear armor?
skull/face/neck/torso/thighs/shins make sense to me, but I'm unsure of hands/feet/andy part of arms/knee/groin...
Consider "front" of a hand to be it's external side, and "back" to be it's palm/internal side.

The groin doesn't seem to make sense from the back, but the knees do... for instance, if you want to armor the front of the knee with plate, but the inside of the joint with a leather backing.
Gudiomen is offline   Reply With Quote
 

Tags
armor, low-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:56 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.