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Old 07-20-2011, 12:34 PM   #4
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Join Date: Jul 2009
Location: Berlin, Germany
Default Re: [Spaceships] Voyage Time Calculation with Different Drives

Thank you all!

Quote:
Originally Posted by Fred Brackin View Post
[...] If basically all your trips are going to be of this length I'd make thsi a rocket-only ship.

Moral: complications frequently aren't worth the trouble.
Well, the reason for this thread is that right now I'm fiddling with spreadsheets to find a jump point setup for my FTL jump drive, where magsails make sense...

I'm trying to come up with a commercial/trading campaign where the trip length (and by that the profit) is as much as possible dependent on skill rolls of as many of the crew/party as possible.
And magsails are the one realistic STL drive where I can imagine that navigator and helmsmen/pilot can have meaningful influence (handwave like crazy: because the solar wind isn't constant, homogeneous, or predictable).

Most other drives are pure math: all you need is a computer and an autopilot to find and execute The Perfect Course.
Not much chance for players who play navigators or pilots/helmsmen to make an impact on the goal of the game -- the profit.
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