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#4 | |
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Join Date: Jul 2009
Location: Berlin, Germany
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Thank you all!
Quote:
I'm trying to come up with a commercial/trading campaign where the trip length (and by that the profit) is as much as possible dependent on skill rolls of as many of the crew/party as possible. And magsails are the one realistic STL drive where I can imagine that navigator and helmsmen/pilot can have meaningful influence (handwave like crazy: because the solar wind isn't constant, homogeneous, or predictable). Most other drives are pure math: all you need is a computer and an autopilot to find and execute The Perfect Course. Not much chance for players who play navigators or pilots/helmsmen to make an impact on the goal of the game -- the profit. |
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| spaceships |
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