Re: Combat: Player versus Player
I have found that PvP combat in which the PCs are usually hidden from their opponents isn't usually very fun. It gets bogged down with note passing or whispering. I've tried it a few different ways over the years. But in every event, when the players and the GM are constantly sharing secrets, you lose the lively social dynamic that makes table-top fun.
So I'd limit the options for concealment. PCs can hide and even sneak around, but there are limited hidden avenues. Basically, secrets should be de-emphasized. If PCs need to make tactical guesses that the players know the solution to, you can have them roll randomly to see which solution they actually choose. Or have them roll on Tactics (or a contest of Tactics) to see if they can out guess their opponent.
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